<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/**
<span class='line'>  2</span>  * enchant.js v0.3.1
<span class='line'>  3</span>  *
<span class='line'>  4</span>  * Copyright (c) Ubiquitous Entertainment Inc.
<span class='line'>  5</span>  * Dual licensed under the MIT or GPL Version 3 licenses
<span class='line'>  6</span>  *
<span class='line'>  7</span>  * Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  8</span>  * of this software and associated documentation files (the "Software"), to deal
<span class='line'>  9</span>  * in the Software without restriction, including without limitation the rights
<span class='line'> 10</span>  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 11</span>  * copies of the Software, and to permit persons to whom the Software is
<span class='line'> 12</span>  * furnished to do so, subject to the following conditions:
<span class='line'> 13</span>  *
<span class='line'> 14</span>  * The above copyright notice and this permission notice shall be included in
<span class='line'> 15</span>  * all copies or substantial portions of the Software.
<span class='line'> 16</span>  *
<span class='line'> 17</span>  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 18</span>  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 19</span>  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 20</span>  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 21</span>  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 22</span>  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 23</span>  * THE SOFTWARE.
<span class='line'> 24</span>  *
<span class='line'> 25</span>  * This program is free software: you can redistribute it and/or modify
<span class='line'> 26</span>  * it under the terms of the GNU General Public License as published by
<span class='line'> 27</span>  * the Free Software Foundation, either version 3 of the License, or
<span class='line'> 28</span>  * (at your option) any later version.
<span class='line'> 29</span>  *
<span class='line'> 30</span>  * This program is distributed in the hope that it will be useful,
<span class='line'> 31</span>  * but WITHOUT ANY WARRANTY; without even the implied warranty of
<span class='line'> 32</span>  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
<span class='line'> 33</span>  * GNU General Public License for more details.
<span class='line'> 34</span>  *
<span class='line'> 35</span>  * You should have received a copy of the GNU General Public License
<span class='line'> 36</span>  * along with this program.  If not, see &lt;http://www.gnu.org/licenses/>.
<span class='line'> 37</span>  */</span><span class="WHIT">
<span class='line'> 38</span> 
<span class='line'> 39</span> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">Object.defineProperty</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'function'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="WHIT">    </span><span class="NAME">Object.defineProperty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">obj</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">desc</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="STRN">'value'</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">desc</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">obj</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT">  </span><span class="NAME">desc.value</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="STRN">'get'</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">desc</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">obj.__defineGetter__</span><span class="PUNC">(</span><span class="NAME">prop</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">desc.get</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="STRN">'set'</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">desc</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">obj.__defineSetter__</span><span class="PUNC">(</span><span class="NAME">prop</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">desc.set</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">obj</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">Object.defineProperties</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'function'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 48</span> </span><span class="WHIT">    </span><span class="NAME">Object.defineProperties</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">obj</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">descs</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">descs</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">descs.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">prop</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT">  </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="WHIT">            </span><span class="NAME">Object.defineProperty</span><span class="PUNC">(</span><span class="NAME">obj</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">descs</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 51</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">obj</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">Object.create</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'function'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="WHIT">    </span><span class="NAME">Object.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">prototype</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">descs</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT">        </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="NAME">F</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT">        </span><span class="NAME">F.prototype</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">prototype</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">obj</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">F</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">descs</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">Object.defineProperties</span><span class="PUNC">(</span><span class="NAME">obj</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">descs</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">obj</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">Object.getPrototypeOf</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'function'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="WHIT">    </span><span class="NAME">Object.getPrototypeOf</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">obj</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">obj.__proto__</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 67</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 68</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 69</span> 
<span class='line'> 70</span> </span><span class="COMM">/**
<span class='line'> 71</span>  * グローバルにライブラリのクラスをエクスポートする.
<span class='line'> 72</span>  *
<span class='line'> 73</span>  * 引数に何も渡さない場合enchant.jsで定義されたクラス及びプラグインで定義されたクラス
<span class='line'> 74</span>  * 全てがエクスポートされる. 引数が一つ以上の場合はenchant.jsで定義されたクラスのみ
<span class='line'> 75</span>  * がデフォルトでエクスポートされ, プラグインのクラスをエクスポートしたい場合は明示的に
<span class='line'> 76</span>  * プラグインの識別子を引数として渡す必要がある.
<span class='line'> 77</span>  *
<span class='line'> 78</span>  * @example
<span class='line'> 79</span>  *   enchant();     // 全てのクラスがエクスポートされる
<span class='line'> 80</span>  *   enchant('');   // enchant.js本体のクラスのみがエクスポートされる
<span class='line'> 81</span>  *   enchant('ui'); // enchant.js本体のクラスとui.enchant.jsのクラスがエクスポートされる
<span class='line'> 82</span>  *
<span class='line'> 83</span>  * @param {...String} [modules] エクスポートするモジュール. 複数指定できる.
<span class='line'> 84</span>  */</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">enchant</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">modules</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">modules</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="PUNC">(</span><span class="NAME">modules</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">Array</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">            </span><span class="NAME">modules</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Array.prototype.slice.call</span><span class="PUNC">(</span><span class="NAME">arguments</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="WHIT">        </span><span class="NAME">modules</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">modules.filter</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">module</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="NAME">module</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">join</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 92</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 94</span> 
<span class='line'> 95</span> </span><span class="WHIT">    </span><span class="PUNC">(</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="NAME">include</span><span class="PUNC">(</span><span class="NAME">module</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">prefix</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">submodules</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">module</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">module.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">prop</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 98</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">module</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="STRN">'function'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="WHIT">                </span><span class="NAME">window</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">module</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>100</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Object.getPrototypeOf</span><span class="PUNC">(</span><span class="NAME">module</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">Object.prototype</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">modules</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">                    </span><span class="NAME">submodules.push</span><span class="PUNC">(</span><span class="NAME">prop</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">                    </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">modules.indexOf</span><span class="PUNC">(</span><span class="NAME">prefix</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>106</span> </span><span class="WHIT">                        </span><span class="NAME">submodules.push</span><span class="PUNC">(</span><span class="NAME">prop</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT">                        </span><span class="NAME">modules.splice</span><span class="PUNC">(</span><span class="NAME">i</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>111</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>112</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">submodules.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>113</span> </span><span class="WHIT">            </span><span class="NAME">include</span><span class="PUNC">(</span><span class="NAME">module</span><span class="PUNC">[</span><span class="NAME">submodules</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">prefix</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">submodules</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'.'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>114</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>115</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">(</span><span class="NAME">enchant</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">''</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>116</span> 
<span class='line'>117</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">modules</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">modules.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>118</span> </span><span class="WHIT">        </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Error</span><span class="PUNC">(</span><span class="STRN">'Cannot load module: '</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">modules.join</span><span class="PUNC">(</span><span class="STRN">', '</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>119</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>120</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>121</span> 
<span class='line'>122</span> </span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>123</span> 
<span class='line'>124</span> </span><span class="STRN">"use strict"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>125</span> 
<span class='line'>126</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">VENDER_PREFIX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ua</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">navigator.userAgent</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>128</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ua.indexOf</span><span class="PUNC">(</span><span class="STRN">'Opera'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>129</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="STRN">'O'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ua.indexOf</span><span class="PUNC">(</span><span class="STRN">'MSIE'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="STRN">'ms'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ua.indexOf</span><span class="PUNC">(</span><span class="STRN">'WebKit'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="STRN">'webkit'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">navigator.product</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="STRN">'Gecko'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>135</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="STRN">'Moz'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>136</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>137</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="STRN">''</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>139</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>140</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">TOUCH_ENABLED</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">div</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">'div'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT">    </span><span class="NAME">div.setAttribute</span><span class="PUNC">(</span><span class="STRN">'ontouchstart'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'return'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">div.ontouchstart</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="STRN">'function'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>144</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>145</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">RETINA_DISPLAY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>146</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">navigator.userAgent.indexOf</span><span class="PUNC">(</span><span class="STRN">'iPhone'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">window.devicePixelRatio</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>147</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">viewport</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.querySelector</span><span class="PUNC">(</span><span class="STRN">'meta[name="viewport"]'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>148</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">viewport</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>149</span> </span><span class="WHIT">            </span><span class="NAME">viewport</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">'meta'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT">            </span><span class="NAME">document.head.appendChild</span><span class="PUNC">(</span><span class="NAME">viewport</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT">        </span><span class="NAME">viewport.setAttribute</span><span class="PUNC">(</span><span class="STRN">'content'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'width=640px'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>157</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>158</span> 
<span class='line'>159</span> </span><span class="COMM">// the running instance</span><span class="WHIT">
<span class='line'>160</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">game</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>161</span> 
<span class='line'>162</span> </span><span class="COMM">/**
<span class='line'>163</span>  * クラスのクラス.
<span class='line'>164</span>  *
<span class='line'>165</span>  * @param {Function} [superclass] 継承するクラス.
<span class='line'>166</span>  * @param {*} definition クラス定義.
<span class='line'>167</span>  * @constructor
<span class='line'>168</span>  */</span><span class="WHIT">
<span class='line'>169</span> </span><span class="NAME">enchant.Class</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">superclass</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">definition</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">superclass</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">definition</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>171</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>172</span> 
<span class='line'>173</span> </span><span class="COMM">/**
<span class='line'>174</span>  * クラスを作成する.
<span class='line'>175</span>  *
<span class='line'>176</span>  * ほかのクラスを継承したクラスを作成する場合, コンストラクタはデフォルトで
<span class='line'>177</span>  * 継承元のクラスのものが使われる. コンストラクタをオーバーライドする場合継承元の
<span class='line'>178</span>  * コンストラクタを適用するには明示的に呼び出す必要がある.
<span class='line'>179</span>  *
<span class='line'>180</span>  * @example
<span class='line'>181</span>  *   var Ball = Class.create({ // 何も継承しないクラスを作成する
<span class='line'>182</span>  *       initialize: function(radius) { ... }, // メソッド定義
<span class='line'>183</span>  *       fall: function() { ... }
<span class='line'>184</span>  *   });
<span class='line'>185</span>  *
<span class='line'>186</span>  *   var Ball = Class.create(Sprite);  // Spriteを継承したクラスを作成する
<span class='line'>187</span>  *   var Ball = Class.create(Sprite, { // Spriteを継承したクラスを作成する
<span class='line'>188</span>  *       initialize: function(radius) { // コンストラクタを上書きする
<span class='line'>189</span>  *          Sprite.call(this, radius*2, radius*2); // 継承元のコンストラクタを適用する
<span class='line'>190</span>  *          this.image = game.assets['ball.gif'];
<span class='line'>191</span>  *       }
<span class='line'>192</span>  *   });
<span class='line'>193</span>  *
<span class='line'>194</span>  * @param {Function} [superclass] 継承するクラス.
<span class='line'>195</span>  * @param {*} [definition] クラス定義.
<span class='line'>196</span>  * @static
<span class='line'>197</span>  */</span><span class="WHIT">
<span class='line'>198</span> </span><span class="NAME">enchant.Class.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">superclass</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">definition</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>199</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>200</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">Object</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">definition</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">arguments</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'function'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>202</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">Object</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">arguments</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>203</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>204</span> 
<span class='line'>205</span> </span><span class="WHIT">    </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">definition</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">definition.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">prop</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>206</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Object.getPrototypeOf</span><span class="PUNC">(</span><span class="NAME">definition</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">Object.prototype</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>207</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="PUNC">(</span><span class="STRN">'enumerable'</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">definition</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">definition</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">enumerable</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>208</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>209</span> </span><span class="WHIT">            </span><span class="NAME">definition</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">value</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">definition</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">enumerable</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">writable</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>210</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>211</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>212</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">constructor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>213</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">this</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">constructor</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>214</span> </span><span class="WHIT">            </span><span class="NAME">constructor.prototype.initialize.apply</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">arguments</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>215</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>216</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">constructor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>217</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>218</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>219</span> </span><span class="WHIT">    </span><span class="NAME">constructor.prototype</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Object.create</span><span class="PUNC">(</span><span class="NAME">superclass.prototype</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">definition</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>220</span> </span><span class="WHIT">    </span><span class="NAME">constructor.prototype.constructor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">constructor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>221</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">constructor.prototype.initialize</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>222</span> </span><span class="WHIT">        </span><span class="NAME">constructor.prototype.initialize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>223</span> </span><span class="WHIT">            </span><span class="NAME">superclass.apply</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">arguments</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>224</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>225</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">constructor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>227</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>228</span> 
<span class='line'>229</span> </span><span class="COMM">/**
<span class='line'>230</span>  * @scope enchant.Event.prototype
<span class='line'>231</span>  */</span><span class="WHIT">
<span class='line'>232</span> </span><span class="NAME">enchant.Event</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>233</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>234</span>      * DOM Event風味の独自イベント実装を行ったクラス.
<span class='line'>235</span>      * ただしフェーズの概念はなし.
<span class='line'>236</span>      * @param {String} type Eventのタイプ
<span class='line'>237</span>      * @constructs
<span class='line'>238</span>      */</span><span class="WHIT">
<span class='line'>239</span> </span><span class="WHIT">    </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">type</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>240</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>241</span>          * イベントのタイプ.
<span class='line'>242</span>          * @type {String}
<span class='line'>243</span>          */</span><span class="WHIT">
<span class='line'>244</span> </span><span class="WHIT">        </span><span class="NAME">this.type</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">type</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>245</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>246</span>          * イベントのターゲット.
<span class='line'>247</span>          * @type {*}
<span class='line'>248</span>          */</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT">        </span><span class="NAME">this.target</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>251</span>          * イベント発生位置のx座標.
<span class='line'>252</span>          * @type {Number}
<span class='line'>253</span>          */</span><span class="WHIT">
<span class='line'>254</span> </span><span class="WHIT">        </span><span class="NAME">this.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>256</span>          * イベント発生位置のy座標.
<span class='line'>257</span>          * @type {Number}
<span class='line'>258</span>          */</span><span class="WHIT">
<span class='line'>259</span> </span><span class="WHIT">        </span><span class="NAME">this.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>260</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>261</span>          * イベントを発行したオブジェクトを基準とするイベント発生位置のx座標.
<span class='line'>262</span>          * @type {Number}
<span class='line'>263</span>          */</span><span class="WHIT">
<span class='line'>264</span> </span><span class="WHIT">        </span><span class="NAME">this.localX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>265</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>266</span>          * イベントを発行したオブジェクトを基準とするイベント発生位置のy座標.
<span class='line'>267</span>          * @type {Number}
<span class='line'>268</span>          */</span><span class="WHIT">
<span class='line'>269</span> </span><span class="WHIT">        </span><span class="NAME">this.localY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>270</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>271</span> </span><span class="WHIT">    </span><span class="NAME">_initPosition</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">pageX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pageY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>272</span> </span><span class="WHIT">        </span><span class="NAME">this.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.localX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pageX</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">game._pageX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">game.scale</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>273</span> </span><span class="WHIT">        </span><span class="NAME">this.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.localY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pageY</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">game._pageY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">game.scale</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>274</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>275</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>276</span> 
<span class='line'>277</span> </span><span class="COMM">/**
<span class='line'>278</span>  * Gameのロード完了時に発生するイベント.
<span class='line'>279</span>  *
<span class='line'>280</span>  * 画像のプリロードを行う場合ロードが完了するのを待ってゲーム開始時の処理を行う必要がある.
<span class='line'>281</span>  * 発行するオブジェクト: enchant.Game
<span class='line'>282</span>  *
<span class='line'>283</span>  * @example
<span class='line'>284</span>  *   var game = new Game(320, 320);
<span class='line'>285</span>  *   game.preload('player.gif');
<span class='line'>286</span>  *   game.onload = function() {
<span class='line'>287</span>  *      ... // ゲーム開始時の処理を記述
<span class='line'>288</span>  *   };
<span class='line'>289</span>  *   game.start();
<span class='line'>290</span>  *
<span class='line'>291</span>  * @type {String}
<span class='line'>292</span>  */</span><span class="WHIT">
<span class='line'>293</span> </span><span class="NAME">enchant.Event.LOAD</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'load'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>294</span> 
<span class='line'>295</span> </span><span class="COMM">/**
<span class='line'>296</span>  * Gameのロード進行中に発生するイベント.
<span class='line'>297</span>  * プリロードする画像が一枚ロードされる度に発行される. 発行するオブジェクト: enchant.Game
<span class='line'>298</span>  * @type {String}
<span class='line'>299</span>  */</span><span class="WHIT">
<span class='line'>300</span> </span><span class="NAME">enchant.Event.PROGRESS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'progress'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>301</span> 
<span class='line'>302</span> </span><span class="COMM">/**
<span class='line'>303</span>  * フレーム開始時に発生するイベント.
<span class='line'>304</span>  * 発行するオブジェクト: enchant.Game, enchant.Node
<span class='line'>305</span>  * @type {String}
<span class='line'>306</span>  */</span><span class="WHIT">
<span class='line'>307</span> </span><span class="NAME">enchant.Event.ENTER_FRAME</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'enterframe'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>308</span> 
<span class='line'>309</span> </span><span class="COMM">/**
<span class='line'>310</span>  * フレーム終了時に発生するイベント.
<span class='line'>311</span>  * 発行するオブジェクト: enchant.Game
<span class='line'>312</span>  * @type {String}
<span class='line'>313</span>  */</span><span class="WHIT">
<span class='line'>314</span> </span><span class="NAME">enchant.Event.EXIT_FRAME</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'exitframe'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>315</span> 
<span class='line'>316</span> </span><span class="COMM">/**
<span class='line'>317</span>  * Sceneが開始したとき発生するイベント.
<span class='line'>318</span>  * 発行するオブジェクト: enchant.Scene
<span class='line'>319</span>  * @type {String}
<span class='line'>320</span>  */</span><span class="WHIT">
<span class='line'>321</span> </span><span class="NAME">enchant.Event.ENTER</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'enter'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>322</span> 
<span class='line'>323</span> </span><span class="COMM">/**
<span class='line'>324</span>  * Sceneが終了したとき発生するイベント.
<span class='line'>325</span>  * 発行するオブジェクト: enchant.Scene
<span class='line'>326</span>  * @type {String}
<span class='line'>327</span>  */</span><span class="WHIT">
<span class='line'>328</span> </span><span class="NAME">enchant.Event.EXIT</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'exit'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>329</span> 
<span class='line'>330</span> </span><span class="COMM">/**
<span class='line'>331</span>  * NodeがGroupに追加されたとき発生するイベント.
<span class='line'>332</span>  * 発行するオブジェクト: enchant.Node
<span class='line'>333</span>  * @type {String}
<span class='line'>334</span>  */</span><span class="WHIT">
<span class='line'>335</span> </span><span class="NAME">enchant.Event.ADDED</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'added'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>336</span> 
<span class='line'>337</span> </span><span class="COMM">/**
<span class='line'>338</span>  * NodeがSceneに追加されたとき発生するイベント.
<span class='line'>339</span>  * 発行するオブジェクト: enchant.Node
<span class='line'>340</span>  * @type {String}
<span class='line'>341</span>  */</span><span class="WHIT">
<span class='line'>342</span> </span><span class="NAME">enchant.Event.ADDED_TO_SCENE</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'addedtoscene'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>343</span> 
<span class='line'>344</span> </span><span class="COMM">/**
<span class='line'>345</span>  * NodeがGroupから削除されたとき発生するイベント.
<span class='line'>346</span>  * 発行するオブジェクト: enchant.Node
<span class='line'>347</span>  * @type {String}
<span class='line'>348</span>  */</span><span class="WHIT">
<span class='line'>349</span> </span><span class="NAME">enchant.Event.REMOVED</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'removed'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>350</span> 
<span class='line'>351</span> </span><span class="COMM">/**
<span class='line'>352</span>  * NodeがSceneから削除されたとき発生するイベント.
<span class='line'>353</span>  * 発行するオブジェクト: enchant.Node
<span class='line'>354</span>  * @type {String}
<span class='line'>355</span>  */</span><span class="WHIT">
<span class='line'>356</span> </span><span class="NAME">enchant.Event.REMOVED_FROM_SCENE</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'removedfromscene'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>357</span> 
<span class='line'>358</span> </span><span class="COMM">/**
<span class='line'>359</span>  * Nodeに対するタッチが始まったとき発生するイベント.
<span class='line'>360</span>  * クリックもタッチとして扱われる. 発行するオブジェクト: enchant.Node
<span class='line'>361</span>  * @type {String}
<span class='line'>362</span>  */</span><span class="WHIT">
<span class='line'>363</span> </span><span class="NAME">enchant.Event.TOUCH_START</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'touchstart'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>364</span> 
<span class='line'>365</span> </span><span class="COMM">/**
<span class='line'>366</span>  * Nodeに対するタッチが移動したとき発生するイベント.
<span class='line'>367</span>  * クリックもタッチとして扱われる. 発行するオブジェクト: enchant.Node
<span class='line'>368</span>  * @type {String}
<span class='line'>369</span>  */</span><span class="WHIT">
<span class='line'>370</span> </span><span class="NAME">enchant.Event.TOUCH_MOVE</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'touchmove'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>371</span> 
<span class='line'>372</span> </span><span class="COMM">/**
<span class='line'>373</span>  * Nodeに対するタッチが終了したとき発生するイベント.
<span class='line'>374</span>  * クリックもタッチとして扱われる. 発行するオブジェクト: enchant.Node
<span class='line'>375</span>  * @type {String}
<span class='line'>376</span>  */</span><span class="WHIT">
<span class='line'>377</span> </span><span class="NAME">enchant.Event.TOUCH_END</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'touchend'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>378</span> 
<span class='line'>379</span> </span><span class="COMM">/**
<span class='line'>380</span>  * Entityがレンダリングされるときに発生するイベント.
<span class='line'>381</span>  * 発行するオブジェクト: enchant.Entity
<span class='line'>382</span>  * @type {String}
<span class='line'>383</span>  */</span><span class="WHIT">
<span class='line'>384</span> </span><span class="NAME">enchant.Event.RENDER</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'render'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>385</span> 
<span class='line'>386</span> </span><span class="COMM">/**
<span class='line'>387</span>  * ボタン入力が始まったとき発生するイベント.
<span class='line'>388</span>  * 発行するオブジェクト: enchant.Game, enchant.Scene
<span class='line'>389</span>  * @type {String}
<span class='line'>390</span>  */</span><span class="WHIT">
<span class='line'>391</span> </span><span class="NAME">enchant.Event.INPUT_START</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'inputstart'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>392</span> 
<span class='line'>393</span> </span><span class="COMM">/**
<span class='line'>394</span>  * ボタン入力が変化したとき発生するイベント.
<span class='line'>395</span>  * 発行するオブジェクト: enchant.Game, enchant.Scene
<span class='line'>396</span>  * @type {String}
<span class='line'>397</span>  */</span><span class="WHIT">
<span class='line'>398</span> </span><span class="NAME">enchant.Event.INPUT_CHANGE</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'inputchange'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>399</span> 
<span class='line'>400</span> </span><span class="COMM">/**
<span class='line'>401</span>  * ボタン入力が終了したとき発生するイベント.
<span class='line'>402</span>  * 発行するオブジェクト: enchant.Game, enchant.Scene
<span class='line'>403</span>  * @type {String}
<span class='line'>404</span>  */</span><span class="WHIT">
<span class='line'>405</span> </span><span class="NAME">enchant.Event.INPUT_END</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'inputend'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>406</span> 
<span class='line'>407</span> </span><span class="COMM">/**
<span class='line'>408</span>  * leftボタンが押された発生するイベント.
<span class='line'>409</span>  * 発行するオブジェクト: enchant.Game, enchant.Scene
<span class='line'>410</span>  * @type {String}
<span class='line'>411</span>  */</span><span class="WHIT">
<span class='line'>412</span> </span><span class="NAME">enchant.Event.LEFT_BUTTON_DOWN</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'leftbuttondown'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>413</span> 
<span class='line'>414</span> </span><span class="COMM">/**
<span class='line'>415</span>  * leftボタンが離された発生するイベント.
<span class='line'>416</span>  * 発行するオブジェクト: enchant.Game, enchant.Scene
<span class='line'>417</span>  * @type {String}
<span class='line'>418</span>  */</span><span class="WHIT">
<span class='line'>419</span> </span><span class="NAME">enchant.Event.LEFT_BUTTON_UP</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'leftbuttonup'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>420</span> 
<span class='line'>421</span> </span><span class="COMM">/**
<span class='line'>422</span>  * rightボタンが押された発生するイベント.
<span class='line'>423</span>  * 発行するオブジェクト: enchant.Game, enchant.Scene
<span class='line'>424</span>  * @type {String}
<span class='line'>425</span>  */</span><span class="WHIT">
<span class='line'>426</span> </span><span class="NAME">enchant.Event.RIGHT_BUTTON_DOWN</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'rightbuttondown'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>427</span> 
<span class='line'>428</span> </span><span class="COMM">/**
<span class='line'>429</span>  * rightボタンが離された発生するイベント.
<span class='line'>430</span>  * 発行するオブジェクト: enchant.Game, enchant.Scene
<span class='line'>431</span>  * @type {String}
<span class='line'>432</span>  */</span><span class="WHIT">
<span class='line'>433</span> </span><span class="NAME">enchant.Event.RIGHT_BUTTON_UP</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'rightbuttonup'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>434</span> 
<span class='line'>435</span> </span><span class="COMM">/**
<span class='line'>436</span>  * upボタンが押された発生するイベント.
<span class='line'>437</span>  * 発行するオブジェクト: enchant.Game, enchant.Scene
<span class='line'>438</span>  * @type {String}
<span class='line'>439</span>  */</span><span class="WHIT">
<span class='line'>440</span> </span><span class="NAME">enchant.Event.UP_BUTTON_DOWN</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'upbuttondown'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>441</span> 
<span class='line'>442</span> </span><span class="COMM">/**
<span class='line'>443</span>  * upボタンが離された発生するイベント.
<span class='line'>444</span>  * 発行するオブジェクト: enchant.Game, enchant.Scene
<span class='line'>445</span>  * @type {String}
<span class='line'>446</span>  */</span><span class="WHIT">
<span class='line'>447</span> </span><span class="NAME">enchant.Event.UP_BUTTON_UP</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'upbuttonup'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>448</span> 
<span class='line'>449</span> </span><span class="COMM">/**
<span class='line'>450</span>  * downボタンが離された発生するイベント.
<span class='line'>451</span>  * 発行するオブジェクト: enchant.Game, enchant.Scene
<span class='line'>452</span>  * @type {String}
<span class='line'>453</span>  */</span><span class="WHIT">
<span class='line'>454</span> </span><span class="NAME">enchant.Event.DOWN_BUTTON_DOWN</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'downbuttondown'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>455</span> 
<span class='line'>456</span> </span><span class="COMM">/**
<span class='line'>457</span>  * downボタンが離された発生するイベント.
<span class='line'>458</span>  * 発行するオブジェクト: enchant.Game, enchant.Scene
<span class='line'>459</span>  * @type {String}
<span class='line'>460</span>  */</span><span class="WHIT">
<span class='line'>461</span> </span><span class="NAME">enchant.Event.DOWN_BUTTON_UP</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'downbuttonup'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>462</span> 
<span class='line'>463</span> </span><span class="COMM">/**
<span class='line'>464</span>  * aボタンが押された発生するイベント.
<span class='line'>465</span>  * 発行するオブジェクト: enchant.Game, enchant.Scene
<span class='line'>466</span>  * @type {String}
<span class='line'>467</span>  */</span><span class="WHIT">
<span class='line'>468</span> </span><span class="NAME">enchant.Event.A_BUTTON_DOWN</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'abuttondown'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>469</span> 
<span class='line'>470</span> </span><span class="COMM">/**
<span class='line'>471</span>  * aボタンが離された発生するイベント.
<span class='line'>472</span>  * 発行するオブジェクト: enchant.Game, enchant.Scene
<span class='line'>473</span>  * @type {String}
<span class='line'>474</span>  */</span><span class="WHIT">
<span class='line'>475</span> </span><span class="NAME">enchant.Event.A_BUTTON_UP</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'abuttonup'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>476</span> 
<span class='line'>477</span> </span><span class="COMM">/**
<span class='line'>478</span>  * bボタンが押された発生するイベント.
<span class='line'>479</span>  * 発行するオブジェクト: enchant.Game, enchant.Scene
<span class='line'>480</span>  * @type {String}
<span class='line'>481</span>  */</span><span class="WHIT">
<span class='line'>482</span> </span><span class="NAME">enchant.Event.B_BUTTON_DOWN</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'bbuttondown'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>483</span> 
<span class='line'>484</span> </span><span class="COMM">/**
<span class='line'>485</span>  * bボタンが離された発生するイベント.
<span class='line'>486</span>  * 発行するオブジェクト: enchant.Game, enchant.Scene
<span class='line'>487</span>  * @type {String}
<span class='line'>488</span>  */</span><span class="WHIT">
<span class='line'>489</span> </span><span class="NAME">enchant.Event.B_BUTTON_UP</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'bbuttonup'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>490</span> 
<span class='line'>491</span> 
<span class='line'>492</span> </span><span class="COMM">/**
<span class='line'>493</span>  * @scope enchant.EventTarget.prototype
<span class='line'>494</span>  */</span><span class="WHIT">
<span class='line'>495</span> </span><span class="NAME">enchant.EventTarget</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>496</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>497</span>      * DOM Event風味の独自イベント実装を行ったクラス.
<span class='line'>498</span>      * ただしフェーズの概念はなし.
<span class='line'>499</span>      * @constructs
<span class='line'>500</span>      */</span><span class="WHIT">
<span class='line'>501</span> </span><span class="WHIT">    </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>502</span> </span><span class="WHIT">        </span><span class="NAME">this._listeners</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>503</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>504</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>505</span>      * イベントリスナを追加する.
<span class='line'>506</span>      * @param {String} type イベントのタイプ.
<span class='line'>507</span>      * @param {function(e:enchant.Event)} listener 追加するイベントリスナ.
<span class='line'>508</span>      */</span><span class="WHIT">
<span class='line'>509</span> </span><span class="WHIT">    </span><span class="NAME">addEventListener</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">type</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">listener</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>510</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">listeners</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._listeners</span><span class="PUNC">[</span><span class="NAME">type</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>511</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">listeners</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>512</span> </span><span class="WHIT">            </span><span class="NAME">this._listeners</span><span class="PUNC">[</span><span class="NAME">type</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="NAME">listener</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>513</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">listeners.indexOf</span><span class="PUNC">(</span><span class="NAME">listener</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>514</span> </span><span class="WHIT">            </span><span class="NAME">listeners.unshift</span><span class="PUNC">(</span><span class="NAME">listener</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>515</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>516</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>517</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>518</span>      * イベントリスナを削除する.
<span class='line'>519</span>      * @param {String} type イベントのタイプ.
<span class='line'>520</span>      * @param {function(e:enchant.Event)} listener 削除するイベントリスナ.
<span class='line'>521</span>      */</span><span class="WHIT">
<span class='line'>522</span> </span><span class="WHIT">    </span><span class="NAME">removeEventListener</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">type</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">listener</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>523</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">listeners</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._listeners</span><span class="PUNC">[</span><span class="NAME">type</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>524</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">listeners</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>525</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">listeners.indexOf</span><span class="PUNC">(</span><span class="NAME">listener</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>526</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>527</span> </span><span class="WHIT">                </span><span class="NAME">listeners.splice</span><span class="PUNC">(</span><span class="NAME">i</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>528</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>529</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>530</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>531</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>532</span>      * イベントを発行する.
<span class='line'>533</span>      * @param {enchant.Event} e 発行するイベント.
<span class='line'>534</span>      */</span><span class="WHIT">
<span class='line'>535</span> </span><span class="WHIT">    </span><span class="NAME">dispatchEvent</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>536</span> </span><span class="WHIT">        </span><span class="NAME">e.target</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>537</span> </span><span class="WHIT">        </span><span class="NAME">e.localX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._offsetX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>538</span> </span><span class="WHIT">        </span><span class="NAME">e.localY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.y</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._offsetY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>539</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">[</span><span class="STRN">'on'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">e.type</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">[</span><span class="STRN">'on'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">e.type</span><span class="PUNC">]</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>540</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">listeners</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._listeners</span><span class="PUNC">[</span><span class="NAME">e.type</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>541</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">listeners</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>542</span> </span><span class="WHIT">            </span><span class="NAME">listeners</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">listeners.slice</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>543</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">listeners.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>544</span> </span><span class="WHIT">                </span><span class="NAME">listeners</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>545</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>546</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>547</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>548</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>549</span> 
<span class='line'>550</span> </span><span class="COMM">/**
<span class='line'>551</span>  * @scope enchant.Game.prototype
<span class='line'>552</span>  */</span><span class="WHIT">
<span class='line'>553</span> </span><span class="NAME">enchant.Game</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.EventTarget</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>554</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>555</span>      * ゲームのメインループ, シーンを管理するクラス.
<span class='line'>556</span>      *
<span class='line'>557</span>      * インスタンスは一つしか存在することができず, すでにインスタンスが存在する状態で
<span class='line'>558</span>      * コンストラクタを実行した場合既存のものが上書きされる. 存在するインスタンスには
<span class='line'>559</span>      * enchant.Game.instanceからアクセスできる.
<span class='line'>560</span>      *
<span class='line'>561</span>      * @param {Number} width ゲーム画面の横幅.
<span class='line'>562</span>      * @param {Number} height ゲーム画面の高さ.
<span class='line'>563</span>      * @constructs
<span class='line'>564</span>      * @extends enchant.EventTarget
<span class='line'>565</span>      */</span><span class="WHIT">
<span class='line'>566</span> </span><span class="WHIT">    </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>567</span> </span><span class="WHIT">        </span><span class="NAME">enchant.EventTarget.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>568</span> 
<span class='line'>569</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">initial</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>570</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">game</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>571</span> </span><span class="WHIT">            </span><span class="NAME">initial</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>572</span> </span><span class="WHIT">            </span><span class="NAME">game.stop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>573</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>574</span> </span><span class="WHIT">        </span><span class="NAME">game</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Game.instance</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>575</span> 
<span class='line'>576</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>577</span>          * ゲーム画面の横幅.
<span class='line'>578</span>          * @type {Number}
<span class='line'>579</span>          */</span><span class="WHIT">
<span class='line'>580</span> </span><span class="WHIT">        </span><span class="NAME">this.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">width</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">320</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>581</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>582</span>          * ゲーム画面の高さ.
<span class='line'>583</span>          * @type {Number}
<span class='line'>584</span>          */</span><span class="WHIT">
<span class='line'>585</span> </span><span class="WHIT">        </span><span class="NAME">this.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">height</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">320</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>586</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>587</span>          * ゲームの表示倍率.
<span class='line'>588</span>          * @type {Number}
<span class='line'>589</span>          */</span><span class="WHIT">
<span class='line'>590</span> </span><span class="WHIT">        </span><span class="NAME">this.scale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>591</span> 
<span class='line'>592</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">stage</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.getElementById</span><span class="PUNC">(</span><span class="STRN">'enchant-stage'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>593</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">stage</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>594</span> </span><span class="WHIT">            </span><span class="NAME">stage</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">'div'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>595</span> </span><span class="WHIT">            </span><span class="NAME">stage.id</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'enchant-stage'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>596</span> </span><span class="WHIT">            </span><span class="NAME">stage.style.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">window.innerWidth</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>597</span> </span><span class="WHIT">            </span><span class="NAME">stage.style.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">window.innerHeight</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>598</span> </span><span class="WHIT">            </span><span class="NAME">stage.style.position</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'absolute'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>599</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">document.body.firstChild</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>600</span> </span><span class="WHIT">                </span><span class="NAME">document.body.insertBefore</span><span class="PUNC">(</span><span class="NAME">stage</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">document.body.firstChild</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>601</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>602</span> </span><span class="WHIT">                </span><span class="NAME">document.body.appendChild</span><span class="PUNC">(</span><span class="NAME">stage</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>603</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>604</span> </span><span class="WHIT">            </span><span class="NAME">this.scale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.min</span><span class="PUNC">(</span><span class="WHIT">
<span class='line'>605</span> </span><span class="WHIT">               </span><span class="NAME">window.innerWidth</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this.width</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>606</span> </span><span class="WHIT">               </span><span class="NAME">window.innerHeight</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this.height</span><span class="WHIT">
<span class='line'>607</span> </span><span class="WHIT">            </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>608</span> </span><span class="WHIT">            </span><span class="NAME">this._pageX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>609</span> </span><span class="WHIT">            </span><span class="NAME">this._pageY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>610</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>611</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">style</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">window.getComputedStyle</span><span class="PUNC">(</span><span class="NAME">stage</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>612</span> </span><span class="WHIT">            </span><span class="NAME">width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">style.width</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>613</span> </span><span class="WHIT">            </span><span class="NAME">height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">style.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>614</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">width</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>615</span> </span><span class="WHIT">                </span><span class="NAME">this.scale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.min</span><span class="PUNC">(</span><span class="WHIT">
<span class='line'>616</span> </span><span class="WHIT">                   </span><span class="NAME">width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this.width</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>617</span> </span><span class="WHIT">                   </span><span class="NAME">height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this.height</span><span class="WHIT">
<span class='line'>618</span> </span><span class="WHIT">                </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>619</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>620</span> </span><span class="WHIT">                </span><span class="NAME">stage.style.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.width</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>621</span> </span><span class="WHIT">                </span><span class="NAME">stage.style.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.height</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>622</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>623</span> </span><span class="WHIT">            </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">stage.firstChild</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>624</span> </span><span class="WHIT">                </span><span class="NAME">stage.removeChild</span><span class="PUNC">(</span><span class="NAME">stage.firstChild</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>625</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>626</span> </span><span class="WHIT">            </span><span class="NAME">stage.style.position</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'relative'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>627</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bounding</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">stage.getBoundingClientRect</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>628</span> </span><span class="WHIT">            </span><span class="NAME">this._pageX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.round</span><span class="PUNC">(</span><span class="NAME">window.scrollX</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">bounding.left</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>629</span> </span><span class="WHIT">            </span><span class="NAME">this._pageY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.round</span><span class="PUNC">(</span><span class="NAME">window.scrollY</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">bounding.top</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>630</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>631</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this.scale</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">this.scale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>632</span> </span><span class="WHIT">        </span><span class="NAME">stage.style.fontSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'12px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>633</span> </span><span class="WHIT">        </span><span class="NAME">stage.style.webkitTextSizeAdjust</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'none'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>634</span> </span><span class="WHIT">        </span><span class="NAME">this._element</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">stage</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>635</span> 
<span class='line'>636</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>637</span>          * ゲームのフレームレート.
<span class='line'>638</span>          * @type {Number}
<span class='line'>639</span>          */</span><span class="WHIT">
<span class='line'>640</span> </span><span class="WHIT">        </span><span class="NAME">this.fps</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">30</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>641</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>642</span>          * ゲーム開始からのフレーム数.
<span class='line'>643</span>          * @type {Number}
<span class='line'>644</span>          */</span><span class="WHIT">
<span class='line'>645</span> </span><span class="WHIT">        </span><span class="NAME">this.frame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>646</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>647</span>          * ゲームが実行可能な状態かどうか.
<span class='line'>648</span>          * @type {Boolean}
<span class='line'>649</span>          */</span><span class="WHIT">
<span class='line'>650</span> </span><span class="WHIT">        </span><span class="NAME">this.ready</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>651</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>652</span>          * ゲームが実行状態かどうか.
<span class='line'>653</span>          * @type {Boolean}
<span class='line'>654</span>          */</span><span class="WHIT">
<span class='line'>655</span> </span><span class="WHIT">        </span><span class="NAME">this.running</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>656</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>657</span>          * ロードされた画像をパスをキーとして保存するオブジェクト.
<span class='line'>658</span>          * @type {Object.&lt;String, Surface>}
<span class='line'>659</span>          */</span><span class="WHIT">
<span class='line'>660</span> </span><span class="WHIT">        </span><span class="NAME">this.assets</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>661</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">assets</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._assets</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>662</span> </span><span class="WHIT">        </span><span class="PUNC">(</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="NAME">detectAssets</span><span class="PUNC">(</span><span class="NAME">module</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>663</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">module.assets</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">Array</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>664</span> </span><span class="WHIT">                </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">push.apply</span><span class="PUNC">(</span><span class="NAME">assets</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">module.assets</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>665</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>666</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">module</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">module.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">prop</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>667</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Object.getPrototypeOf</span><span class="PUNC">(</span><span class="NAME">module</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">Object.prototype</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>668</span> </span><span class="WHIT">                    </span><span class="NAME">detectAssets</span><span class="PUNC">(</span><span class="NAME">module</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>669</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>670</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>671</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">(</span><span class="NAME">enchant</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>672</span> 
<span class='line'>673</span> </span><span class="WHIT">        </span><span class="NAME">this._scenes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>674</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>675</span>          * 現在のScene. Sceneスタック中の一番上のScene.
<span class='line'>676</span>          * @type {enchant.Scene}
<span class='line'>677</span>          */</span><span class="WHIT">
<span class='line'>678</span> </span><span class="WHIT">        </span><span class="NAME">this.currentScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>679</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>680</span>          * ルートScene. Sceneスタック中の一番下のScene.
<span class='line'>681</span>          * @type {enchant.Scene}
<span class='line'>682</span>          */</span><span class="WHIT">
<span class='line'>683</span> </span><span class="WHIT">        </span><span class="NAME">this.rootScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Scene</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>684</span> </span><span class="WHIT">        </span><span class="NAME">this.pushScene</span><span class="PUNC">(</span><span class="NAME">this.rootScene</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>685</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>686</span>          * ローディング時に表示されるScene.
<span class='line'>687</span>          * @type {enchant.Scene}
<span class='line'>688</span>          */</span><span class="WHIT">
<span class='line'>689</span> </span><span class="WHIT">        </span><span class="NAME">this.loadingScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Scene</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>690</span> </span><span class="WHIT">        </span><span class="NAME">this.loadingScene.backgroundColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'#000'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>691</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">barWidth</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">0.9</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>692</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">barHeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">0.3</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>693</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">border</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">barWidth</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">0.05</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>694</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Sprite</span><span class="PUNC">(</span><span class="NAME">barWidth</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">barHeight</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>695</span> </span><span class="WHIT">        </span><span class="NAME">bar.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.width</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">barWidth</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>696</span> </span><span class="WHIT">        </span><span class="NAME">bar.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.height</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">barHeight</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>697</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">image</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Surface</span><span class="PUNC">(</span><span class="NAME">barWidth</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">barHeight</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>698</span> </span><span class="WHIT">        </span><span class="NAME">image.context.fillStyle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'#fff'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>699</span> </span><span class="WHIT">        </span><span class="NAME">image.context.fillRect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">barWidth</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">barHeight</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>700</span> </span><span class="WHIT">        </span><span class="NAME">image.context.fillStyle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'#000'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>701</span> </span><span class="WHIT">        </span><span class="NAME">image.context.fillRect</span><span class="PUNC">(</span><span class="NAME">border</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">border</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">barWidth</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">border</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">barHeight</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">border</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>702</span> </span><span class="WHIT">        </span><span class="NAME">bar.image</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>703</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">progress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">_progress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>704</span> </span><span class="WHIT">        </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'progress'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>705</span> </span><span class="WHIT">            </span><span class="NAME">progress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.loaded</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">e.total</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>706</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>707</span> </span><span class="WHIT">        </span><span class="NAME">bar.addEventListener</span><span class="PUNC">(</span><span class="STRN">'enterframe'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>708</span> </span><span class="WHIT">            </span><span class="NAME">_progress</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0.9</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>709</span> </span><span class="WHIT">            </span><span class="NAME">_progress</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">progress</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">0.1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>710</span> </span><span class="WHIT">            </span><span class="NAME">image.context.fillStyle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'#fff'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>711</span> </span><span class="WHIT">            </span><span class="NAME">image.context.fillRect</span><span class="PUNC">(</span><span class="NAME">border</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">barWidth</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">border</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">_progress</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">barHeight</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>712</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>713</span> </span><span class="WHIT">        </span><span class="NAME">this.loadingScene.addChild</span><span class="PUNC">(</span><span class="NAME">bar</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>714</span> 
<span class='line'>715</span> </span><span class="WHIT">        </span><span class="NAME">this._mousedownID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>716</span> </span><span class="WHIT">        </span><span class="NAME">this._surfaceID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>717</span> </span><span class="WHIT">        </span><span class="NAME">this._soundID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>718</span> </span><span class="WHIT">        </span><span class="NAME">this._intervalID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>719</span> 
<span class='line'>720</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>721</span>          * ゲームに対する入力状態を保存するオブジェクト.
<span class='line'>722</span>          * @type {Object.&lt;String, Boolean>}
<span class='line'>723</span>          */</span><span class="WHIT">
<span class='line'>724</span> </span><span class="WHIT">        </span><span class="NAME">this.input</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>725</span> </span><span class="WHIT">        </span><span class="NAME">this._keybind</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>726</span> </span><span class="WHIT">        </span><span class="NAME">this.keybind</span><span class="PUNC">(</span><span class="NUMB">37</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'left'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">  </span><span class="COMM">// Left Arrow</span><span class="WHIT">
<span class='line'>727</span> </span><span class="WHIT">        </span><span class="NAME">this.keybind</span><span class="PUNC">(</span><span class="NUMB">38</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'up'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">    </span><span class="COMM">// Up Arrow</span><span class="WHIT">
<span class='line'>728</span> </span><span class="WHIT">        </span><span class="NAME">this.keybind</span><span class="PUNC">(</span><span class="NUMB">39</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'right'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// Right Arrow</span><span class="WHIT">
<span class='line'>729</span> </span><span class="WHIT">        </span><span class="NAME">this.keybind</span><span class="PUNC">(</span><span class="NUMB">40</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'down'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">  </span><span class="COMM">// Down Arrow</span><span class="WHIT">
<span class='line'>730</span> 
<span class='line'>731</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>732</span> </span><span class="WHIT">        </span><span class="PUNC">[</span><span class="STRN">'left'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'right'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'up'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'down'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'a'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'b'</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">forEach</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">type</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>733</span> </span><span class="WHIT">            </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="NAME">type</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'buttondown'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>734</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this.input</span><span class="PUNC">[</span><span class="NAME">type</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>735</span> </span><span class="WHIT">                    </span><span class="NAME">this.input</span><span class="PUNC">[</span><span class="NAME">type</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>736</span> </span><span class="WHIT">                    </span><span class="NAME">this.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">c</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="STRN">'inputchange'</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="STRN">'inputstart'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>737</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>738</span> </span><span class="WHIT">                </span><span class="NAME">this.currentScene.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>739</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>740</span> </span><span class="WHIT">            </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="NAME">type</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'buttonup'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>741</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.input</span><span class="PUNC">[</span><span class="NAME">type</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>742</span> </span><span class="WHIT">                    </span><span class="NAME">this.input</span><span class="PUNC">[</span><span class="NAME">type</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>743</span> </span><span class="WHIT">                    </span><span class="NAME">this.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">--</span><span class="NAME">c</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="STRN">'inputchange'</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="STRN">'inputend'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>744</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>745</span> </span><span class="WHIT">                </span><span class="NAME">this.currentScene.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>746</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>747</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>748</span> 
<span class='line'>749</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">initial</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>750</span> </span><span class="WHIT">            </span><span class="NAME">document.addEventListener</span><span class="PUNC">(</span><span class="STRN">'keydown'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>751</span> </span><span class="WHIT">                </span><span class="NAME">game.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'keydown'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>752</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NUMB">37</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NAME">e.keyCode</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">e.keyCode</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NUMB">40</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">e.keyCode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">32</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>753</span> </span><span class="WHIT">                    </span><span class="NAME">e.preventDefault</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>754</span> </span><span class="WHIT">                    </span><span class="NAME">e.stopPropagation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>755</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>756</span> 
<span class='line'>757</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">game.running</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>758</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">button</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">game._keybind</span><span class="PUNC">[</span><span class="NAME">e.keyCode</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>759</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">button</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>760</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="NAME">button</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'buttondown'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>761</span> </span><span class="WHIT">                    </span><span class="NAME">game.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>762</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>763</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>764</span> </span><span class="WHIT">            </span><span class="NAME">document.addEventListener</span><span class="PUNC">(</span><span class="STRN">'keyup'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>765</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">game.running</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>766</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">button</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">game._keybind</span><span class="PUNC">[</span><span class="NAME">e.keyCode</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>767</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">button</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>768</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="NAME">button</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'buttonup'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>769</span> </span><span class="WHIT">                    </span><span class="NAME">game.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>770</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>771</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>772</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">TOUCH_ENABLED</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>773</span> </span><span class="WHIT">                </span><span class="NAME">document.addEventListener</span><span class="PUNC">(</span><span class="STRN">'touchstart'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>774</span> </span><span class="WHIT">                    </span><span class="NAME">e.preventDefault</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>775</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">game.running</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">e.stopPropagation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>776</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>777</span> </span><span class="WHIT">                </span><span class="NAME">document.addEventListener</span><span class="PUNC">(</span><span class="STRN">'touchmove'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>778</span> </span><span class="WHIT">                    </span><span class="NAME">e.preventDefault</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>779</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">game.running</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">e.stopPropagation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>780</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>781</span> </span><span class="WHIT">                </span><span class="NAME">document.addEventListener</span><span class="PUNC">(</span><span class="STRN">'touchend'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>782</span> </span><span class="WHIT">                    </span><span class="NAME">e.preventDefault</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>783</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">game.running</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">e.stopPropagation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>784</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>785</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>786</span> </span><span class="WHIT">                </span><span class="NAME">document.addEventListener</span><span class="PUNC">(</span><span class="STRN">'mousedown'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>787</span> </span><span class="WHIT">                    </span><span class="NAME">e.preventDefault</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>788</span> </span><span class="WHIT">                    </span><span class="NAME">game._mousedownID</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>789</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">game.running</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">e.stopPropagation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>790</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>791</span> </span><span class="WHIT">                </span><span class="NAME">document.addEventListener</span><span class="PUNC">(</span><span class="STRN">'mousemove'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>792</span> </span><span class="WHIT">                    </span><span class="NAME">e.preventDefault</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>793</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">game.running</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">e.stopPropagation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>794</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>795</span> </span><span class="WHIT">                </span><span class="NAME">document.addEventListener</span><span class="PUNC">(</span><span class="STRN">'mouseup'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>796</span> </span><span class="WHIT">                    </span><span class="NAME">e.preventDefault</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>797</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">game.running</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">e.stopPropagation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>798</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>799</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>800</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>801</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>802</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>803</span>      * ファイルのプリロードを行う.
<span class='line'>804</span>      *
<span class='line'>805</span>      * プリロードを行うよう設定されたファイルはenchant.Game#startが実行されるとき
<span class='line'>806</span>      * ロードが行われる. 全てのファイルのロードが完了したときはGameオブジェクトからload
<span class='line'>807</span>      * イベントが発行され, Gameオブジェクトのassetsプロパティから画像ファイルの場合は
<span class='line'>808</span>      * Surfaceオブジェクトとして, 音声ファイルの場合はSoundオブジェクトとして,
<span class='line'>809</span>      * その他の場合は文字列としてアクセスできるようになる.
<span class='line'>810</span>      *
<span class='line'>811</span>      * なおこのSurfaceオブジェクトはenchant.Surface.loadを使って作成されたものである
<span class='line'>812</span>      * ため直接画像操作を行うことはできない. enchant.Surface.loadの項を参照.
<span class='line'>813</span>      *
<span class='line'>814</span>      * @example
<span class='line'>815</span>      *   game.preload('player.gif');
<span class='line'>816</span>      *   game.onload = function() {
<span class='line'>817</span>      *      var sprite = new Sprite(32, 32);
<span class='line'>818</span>      *      sprite.image = game.assets['player.gif']; // パス名でアクセス
<span class='line'>819</span>      *      ...
<span class='line'>820</span>      *   };
<span class='line'>821</span>      *   game.start();
<span class='line'>822</span>      *
<span class='line'>823</span>      * @param {...String} assets プリロードする画像のパス. 複数指定できる.
<span class='line'>824</span>      */</span><span class="WHIT">
<span class='line'>825</span> </span><span class="WHIT">    </span><span class="NAME">preload</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">assets</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>826</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="PUNC">(</span><span class="NAME">assets</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">Array</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>827</span> </span><span class="WHIT">            </span><span class="NAME">assets</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Array.prototype.slice.call</span><span class="PUNC">(</span><span class="NAME">arguments</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>828</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>829</span> </span><span class="WHIT">        </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">push.apply</span><span class="PUNC">(</span><span class="NAME">this._assets</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">assets</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>830</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>831</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>832</span>      * ファイルのロードを行う.
<span class='line'>833</span>      *
<span class='line'>834</span>      * @param {String} asset ロードするファイルのパス.
<span class='line'>835</span>      * @param {Function} [callback] ファイルのロードが完了したときに呼び出される関数.
<span class='line'>836</span>      */</span><span class="WHIT">
<span class='line'>837</span> </span><span class="WHIT">    </span><span class="NAME">load</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>838</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>839</span> 
<span class='line'>840</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ext</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">src.match</span><span class="PUNC">(</span><span class="REGX">/\.\w+$/</span><span class="PUNC">)</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>841</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ext</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">ext</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ext.slice</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">toLowerCase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>842</span> </span><span class="WHIT">        </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ext</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>843</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="STRN">'jpg'</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>844</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="STRN">'gif'</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>845</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="STRN">'png'</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>846</span> </span><span class="WHIT">                </span><span class="NAME">game.assets</span><span class="PUNC">[</span><span class="NAME">src</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Surface.load</span><span class="PUNC">(</span><span class="NAME">src</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>847</span> </span><span class="WHIT">                </span><span class="NAME">game.assets</span><span class="PUNC">[</span><span class="NAME">src</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">addEventListener</span><span class="PUNC">(</span><span class="STRN">'load'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>848</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>849</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="STRN">'mp3'</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>850</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="STRN">'aac'</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>851</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="STRN">'m4a'</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>852</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="STRN">'wav'</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>853</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="STRN">'ogg'</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>854</span> </span><span class="WHIT">                </span><span class="NAME">game.assets</span><span class="PUNC">[</span><span class="NAME">src</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Sound.load</span><span class="PUNC">(</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'audio/'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">ext</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>855</span> </span><span class="WHIT">                </span><span class="NAME">game.assets</span><span class="PUNC">[</span><span class="NAME">src</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">addEventListener</span><span class="PUNC">(</span><span class="STRN">'load'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>856</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>857</span> </span><span class="WHIT">            </span><span class="KEYW">default</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>858</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">req</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">XMLHttpRequest</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>859</span> </span><span class="WHIT">                </span><span class="NAME">req.open</span><span class="PUNC">(</span><span class="STRN">'GET'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>860</span> </span><span class="WHIT">                </span><span class="NAME">req.onreadystatechange</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>861</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">req.readyState</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>862</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">req.status</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">200</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>863</span> </span><span class="WHIT">                            </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Error</span><span class="PUNC">(</span><span class="STRN">'Cannot load an asset: '</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">src</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>864</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>865</span> 
<span class='line'>866</span> </span><span class="WHIT">                        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">type</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">req.getResponseHeader</span><span class="PUNC">(</span><span class="STRN">'Content-Type'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="STRN">''</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>867</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">type.match</span><span class="PUNC">(</span><span class="REGX">/^image/</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>868</span> </span><span class="WHIT">                            </span><span class="NAME">game.assets</span><span class="PUNC">[</span><span class="NAME">src</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Surface.load</span><span class="PUNC">(</span><span class="NAME">src</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>869</span> </span><span class="WHIT">                            </span><span class="NAME">game.assets</span><span class="PUNC">[</span><span class="NAME">src</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">addEventListener</span><span class="PUNC">(</span><span class="STRN">'load'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>870</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">type.match</span><span class="PUNC">(</span><span class="REGX">/^audio/</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>871</span> </span><span class="WHIT">                            </span><span class="NAME">game.assets</span><span class="PUNC">[</span><span class="NAME">src</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Sound.load</span><span class="PUNC">(</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">type</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>872</span> </span><span class="WHIT">                            </span><span class="NAME">game.assets</span><span class="PUNC">[</span><span class="NAME">src</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">addEventListener</span><span class="PUNC">(</span><span class="STRN">'load'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>873</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>874</span> </span><span class="WHIT">                            </span><span class="NAME">game.assets</span><span class="PUNC">[</span><span class="NAME">asset</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">req.responseText</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>875</span> </span><span class="WHIT">                            </span><span class="NAME">callback</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>876</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>877</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>878</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>879</span> </span><span class="WHIT">                </span><span class="NAME">req.send</span><span class="PUNC">(</span><span class="KEYW">null</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>880</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>881</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>882</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>883</span>      * ゲームを開始する.
<span class='line'>884</span>      *
<span class='line'>885</span>      * enchant.Game#fpsで設定されたフレームレートに従ってenchant.Game#currentSceneの
<span class='line'>886</span>      * フレームの更新が行われるようになる. プリロードする画像が存在する場合はロードが
<span class='line'>887</span>      * 始まりローディング画面が表示される.
<span class='line'>888</span>      */</span><span class="WHIT">
<span class='line'>889</span> </span><span class="WHIT">    </span><span class="NAME">start</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>890</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._intervalID</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>891</span> </span><span class="WHIT">            </span><span class="NAME">window.clearInterval</span><span class="PUNC">(</span><span class="NAME">this._intervalID</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>892</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._assets.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>893</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">o</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>894</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">assets</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._assets.filter</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">asset</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>895</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">asset</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">o</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">o</span><span class="PUNC">[</span><span class="NAME">asset</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>896</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>897</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">loaded</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>898</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">assets.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>899</span> </span><span class="WHIT">                </span><span class="NAME">this.load</span><span class="PUNC">(</span><span class="NAME">assets</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>900</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'progress'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>901</span> </span><span class="WHIT">                    </span><span class="NAME">e.loaded</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="NAME">loaded</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>902</span> </span><span class="WHIT">                    </span><span class="NAME">e.total</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>903</span> </span><span class="WHIT">                    </span><span class="NAME">game.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>904</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">loaded</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>905</span> </span><span class="WHIT">                        </span><span class="NAME">game.removeScene</span><span class="PUNC">(</span><span class="NAME">game.loadingScene</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>906</span> </span><span class="WHIT">                        </span><span class="NAME">game.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'load'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>907</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>908</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>909</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>910</span> </span><span class="WHIT">            </span><span class="NAME">this.pushScene</span><span class="PUNC">(</span><span class="NAME">this.loadingScene</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>911</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>912</span> </span><span class="WHIT">            </span><span class="NAME">this.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'load'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>913</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>914</span> </span><span class="WHIT">        </span><span class="NAME">this.currentTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Date.now</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>915</span> </span><span class="WHIT">        </span><span class="NAME">this._intervalID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">window.setInterval</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>916</span> </span><span class="WHIT">            </span><span class="NAME">game._tick</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>917</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1000</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this.fps</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>918</span> </span><span class="WHIT">        </span><span class="NAME">this.running</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>919</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>920</span> </span><span class="WHIT">    </span><span class="NAME">_tick</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>921</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">now</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Date.now</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>922</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'enterframe'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>923</span> </span><span class="WHIT">        </span><span class="NAME">e.elapsed</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">now</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this.currentTime</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>924</span> </span><span class="WHIT">        </span><span class="NAME">this.currentTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">now</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>925</span> 
<span class='line'>926</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">nodes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.currentScene.childNodes.slice</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>927</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">push</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Array.prototype.push</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>928</span> </span><span class="WHIT">        </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">nodes.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>929</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">node</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">nodes.pop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>930</span> </span><span class="WHIT">            </span><span class="NAME">node.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>931</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node.childNodes</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>932</span> </span><span class="WHIT">                </span><span class="NAME">push.apply</span><span class="PUNC">(</span><span class="NAME">nodes</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">node.childNodes</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>933</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>934</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>935</span> 
<span class='line'>936</span> </span><span class="WHIT">        </span><span class="NAME">this.currentScene.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>937</span> </span><span class="WHIT">        </span><span class="NAME">this.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>938</span> 
<span class='line'>939</span> </span><span class="WHIT">        </span><span class="NAME">this.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'exitframe'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>940</span> </span><span class="WHIT">        </span><span class="NAME">this.frame</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>941</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>942</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>943</span>      * ゲームを停止する.
<span class='line'>944</span>      *
<span class='line'>945</span>      * フレームは更新されず, プレイヤーの入力も受け付けなくなる.
<span class='line'>946</span>      * enchant.Game#startで再開できる.
<span class='line'>947</span>      */</span><span class="WHIT">
<span class='line'>948</span> </span><span class="WHIT">    </span><span class="NAME">stop</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>949</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._intervalID</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>950</span> </span><span class="WHIT">            </span><span class="NAME">window.clearInterval</span><span class="PUNC">(</span><span class="NAME">this._intervalID</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>951</span> </span><span class="WHIT">            </span><span class="NAME">this._intervalID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>952</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>953</span> </span><span class="WHIT">        </span><span class="NAME">this.running</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>954</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>955</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>956</span>      * ゲームを一時停止する.
<span class='line'>957</span>      *
<span class='line'>958</span>      * フレームは更新されず, プレイヤーの入力は受け付ける.
<span class='line'>959</span>      * enchant.Game#startで再開できる.
<span class='line'>960</span>      */</span><span class="WHIT">
<span class='line'>961</span> </span><span class="WHIT">    </span><span class="NAME">pause</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>962</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._intervalID</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>963</span> </span><span class="WHIT">            </span><span class="NAME">window.clearInterval</span><span class="PUNC">(</span><span class="NAME">this._intervalID</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>964</span> </span><span class="WHIT">            </span><span class="NAME">this._intervalID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>965</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>966</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>967</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>968</span>      * 新しいSceneに移行する.
<span class='line'>969</span>      *
<span class='line'>970</span>      * Sceneはスタック状に管理されており, 表示順序もスタックに積み上げられた順に従う.
<span class='line'>971</span>      * enchant.Game#pushSceneを行うとSceneをスタックの一番上に積むことができる. スタックの
<span class='line'>972</span>      * 一番上のSceneに対してはフレームの更新が行われる.
<span class='line'>973</span>      *
<span class='line'>974</span>      * @param {enchant.Scene} scene 移行する新しいScene.
<span class='line'>975</span>      * @return {enchant.Scene} 新しいScene.
<span class='line'>976</span>      */</span><span class="WHIT">
<span class='line'>977</span> </span><span class="WHIT">    </span><span class="NAME">pushScene</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>978</span> </span><span class="WHIT">        </span><span class="NAME">this._element.appendChild</span><span class="PUNC">(</span><span class="NAME">scene._element</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>979</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.currentScene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>980</span> </span><span class="WHIT">            </span><span class="NAME">this.currentScene.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'exit'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>981</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>982</span> </span><span class="WHIT">        </span><span class="NAME">this.currentScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>983</span> </span><span class="WHIT">        </span><span class="NAME">this.currentScene.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'enter'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>984</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._scenes.push</span><span class="PUNC">(</span><span class="NAME">scene</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>985</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>986</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>987</span>      * 現在のSceneを終了させ前のSceneに戻る.
<span class='line'>988</span>      *
<span class='line'>989</span>      * Sceneはスタック状に管理されており, 表示順序もスタックに積み上げられた順に従う.
<span class='line'>990</span>      * enchant.Game#popSceneを行うとスタックの一番上のSceneを取り出すことができる.
<span class='line'>991</span>      *
<span class='line'>992</span>      * @return {enchant.Scene} 終了させたScene.
<span class='line'>993</span>      */</span><span class="WHIT">
<span class='line'>994</span> </span><span class="WHIT">    </span><span class="NAME">popScene</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>995</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.currentScene</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this.rootScene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>996</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>997</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>998</span> </span><span class="WHIT">        </span><span class="NAME">this._element.removeChild</span><span class="PUNC">(</span><span class="NAME">this.currentScene._element</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>999</span> </span><span class="WHIT">        </span><span class="NAME">this.currentScene.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'exit'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1000</span> </span><span class="WHIT">        </span><span class="NAME">this.currentScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._scenes</span><span class="PUNC">[</span><span class="NAME">this._scenes.length</span><span class="PUNC">-</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1001</span> </span><span class="WHIT">        </span><span class="NAME">this.currentScene.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'enter'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1002</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._scenes.pop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1003</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1004</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1005</span>      * 現在のSceneを別のSceneにおきかえる.
<span class='line'>1006</span>      *
<span class='line'>1007</span>      * enchant.Game#popScene, enchant.Game#pushSceneを同時に行う.
<span class='line'>1008</span>      *
<span class='line'>1009</span>      * @param {enchant.Scene} scene おきかえるScene.
<span class='line'>1010</span>      * @return {enchant.Scene} 新しいScene.
<span class='line'>1011</span>      */</span><span class="WHIT">
<span class='line'>1012</span> </span><span class="WHIT">    </span><span class="NAME">replaceScene</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1013</span> </span><span class="WHIT">        </span><span class="NAME">this.popScene</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1014</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.pushScene</span><span class="PUNC">(</span><span class="NAME">scene</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1015</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1016</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1017</span>      * Scene削除する.
<span class='line'>1018</span>      *
<span class='line'>1019</span>      * Sceneスタック中からSceneを削除する.
<span class='line'>1020</span>      *
<span class='line'>1021</span>      * @param {enchant.Scene} scene 削除するScene.
<span class='line'>1022</span>      * @return {enchant.Scene} 削除したScene.
<span class='line'>1023</span>      */</span><span class="WHIT">
<span class='line'>1024</span> </span><span class="WHIT">    </span><span class="NAME">removeScene</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1025</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.currentScene</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1026</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.popScene</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1027</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1028</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._scenes.indexOf</span><span class="PUNC">(</span><span class="NAME">scene</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1029</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1030</span> </span><span class="WHIT">                </span><span class="NAME">this._scenes.splice</span><span class="PUNC">(</span><span class="NAME">i</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1031</span> </span><span class="WHIT">                </span><span class="NAME">this._element.removeChild</span><span class="PUNC">(</span><span class="NAME">scene._element</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1032</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1033</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1034</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1035</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1036</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1037</span>      * キーバインドを設定する.
<span class='line'>1038</span>      *
<span class='line'>1039</span>      * キー入力をleft, right, up, down, a, bいずれかのボタン入力として割り当てる.
<span class='line'>1040</span>      *
<span class='line'>1041</span>      * @param {Number} key キーバインドを設定するキーコード.
<span class='line'>1042</span>      * @param {String} button 割り当てるボタン.
<span class='line'>1043</span>      */</span><span class="WHIT">
<span class='line'>1044</span> </span><span class="WHIT">    </span><span class="NAME">keybind</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">key</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">button</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1045</span> </span><span class="WHIT">        </span><span class="NAME">this._keybind</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">button</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1046</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1047</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1048</span> 
<span class='line'>1049</span> </span><span class="COMM">/**
<span class='line'>1050</span>  * 現在のGameインスタンス.
<span class='line'>1051</span>  * @type {enchant.Game}
<span class='line'>1052</span>  * @static
<span class='line'>1053</span>  */</span><span class="WHIT">
<span class='line'>1054</span> </span><span class="NAME">enchant.Game.instance</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1055</span> 
<span class='line'>1056</span> </span><span class="COMM">/**
<span class='line'>1057</span>  * @scope enchant.Node.prototype
<span class='line'>1058</span>  */</span><span class="WHIT">
<span class='line'>1059</span> </span><span class="NAME">enchant.Node</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.EventTarget</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1060</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1061</span>      * Sceneをルートとした表示オブジェクトツリーに属するオブジェクトの基底クラス.
<span class='line'>1062</span>      * 直接使用することはない.
<span class='line'>1063</span>      * @constructs
<span class='line'>1064</span>      * @extends enchant.EventTarget
<span class='line'>1065</span>      */</span><span class="WHIT">
<span class='line'>1066</span> </span><span class="WHIT">    </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1067</span> </span><span class="WHIT">        </span><span class="NAME">enchant.EventTarget.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1068</span> 
<span class='line'>1069</span> </span><span class="WHIT">        </span><span class="NAME">this._x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1070</span> </span><span class="WHIT">        </span><span class="NAME">this._y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1071</span> </span><span class="WHIT">        </span><span class="NAME">this._offsetX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1072</span> </span><span class="WHIT">        </span><span class="NAME">this._offsetY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1073</span> 
<span class='line'>1074</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>1075</span>          * Nodeの親Node.
<span class='line'>1076</span>          * @type {enchant.Group}
<span class='line'>1077</span>          */</span><span class="WHIT">
<span class='line'>1078</span> </span><span class="WHIT">        </span><span class="NAME">this.parentNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1079</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>1080</span>          * Nodeが属しているScene.
<span class='line'>1081</span>          * @type {enchant.Scene}
<span class='line'>1082</span>          */</span><span class="WHIT">
<span class='line'>1083</span> </span><span class="WHIT">        </span><span class="NAME">this.scene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1084</span> 
<span class='line'>1085</span> </span><span class="WHIT">        </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'touchstart'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1086</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.parentNode</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this.parentNode</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">this.scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1087</span> </span><span class="WHIT">                </span><span class="NAME">this.parentNode.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1088</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1089</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1090</span> </span><span class="WHIT">        </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'touchmove'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1091</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.parentNode</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this.parentNode</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">this.scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1092</span> </span><span class="WHIT">                </span><span class="NAME">this.parentNode.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1093</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1094</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1095</span> </span><span class="WHIT">        </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'touchend'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1096</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.parentNode</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this.parentNode</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">this.scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1097</span> </span><span class="WHIT">                </span><span class="NAME">this.parentNode.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1098</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1099</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1100</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1101</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1102</span>      * Nodeを移動する.
<span class='line'>1103</span>      * @param {Number} x 移動先のx座標.
<span class='line'>1104</span>      * @param {Number} y 移動先のy座標.
<span class='line'>1105</span>      */</span><span class="WHIT">
<span class='line'>1106</span> </span><span class="WHIT">    </span><span class="NAME">moveTo</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1107</span> </span><span class="WHIT">        </span><span class="NAME">this._x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1108</span> </span><span class="WHIT">        </span><span class="NAME">this._y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1109</span> </span><span class="WHIT">        </span><span class="NAME">this._updateCoordinate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1110</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1111</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1112</span>      * Nodeを移動する.
<span class='line'>1113</span>      * @param {Number} x 移動するx軸方向の距離.
<span class='line'>1114</span>      * @param {Number} y 移動するy軸方向の距離.
<span class='line'>1115</span>      */</span><span class="WHIT">
<span class='line'>1116</span> </span><span class="WHIT">    </span><span class="NAME">moveBy</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1117</span> </span><span class="WHIT">        </span><span class="NAME">this._x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1118</span> </span><span class="WHIT">        </span><span class="NAME">this._y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1119</span> </span><span class="WHIT">        </span><span class="NAME">this._updateCoordinate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1120</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1121</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1122</span>      * Nodeのx座標.
<span class='line'>1123</span>      * @type {Number}
<span class='line'>1124</span>      */</span><span class="WHIT">
<span class='line'>1125</span> </span><span class="WHIT">    </span><span class="NAME">x</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1126</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1127</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1128</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1129</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1130</span> </span><span class="WHIT">            </span><span class="NAME">this._x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1131</span> </span><span class="WHIT">            </span><span class="NAME">this._updateCoordinate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1132</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1133</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1134</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1135</span>      * Nodeのy座標.
<span class='line'>1136</span>      * @type {Number}
<span class='line'>1137</span>      */</span><span class="WHIT">
<span class='line'>1138</span> </span><span class="WHIT">    </span><span class="NAME">y</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1139</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1140</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1141</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1142</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1143</span> </span><span class="WHIT">            </span><span class="NAME">this._y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1144</span> </span><span class="WHIT">            </span><span class="NAME">this._updateCoordinate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1145</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1146</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1147</span> </span><span class="WHIT">    </span><span class="NAME">_updateCoordinate</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1148</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.parentNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1149</span> </span><span class="WHIT">            </span><span class="NAME">this._offsetX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.parentNode._offsetX</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1150</span> </span><span class="WHIT">            </span><span class="NAME">this._offsetY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.parentNode._offsetY</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1151</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1152</span> </span><span class="WHIT">            </span><span class="NAME">this._offsetX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1153</span> </span><span class="WHIT">            </span><span class="NAME">this._offsetY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1154</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1155</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1156</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1157</span> 
<span class='line'>1158</span> </span><span class="COMM">/**
<span class='line'>1159</span>  * @scope enchant.Entity.prototype
<span class='line'>1160</span>  */</span><span class="WHIT">
<span class='line'>1161</span> </span><span class="NAME">enchant.Entity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.Node</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1162</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1163</span>      * DOM上で表示する実体を持ったクラス.直接使用することはない.
<span class='line'>1164</span>      * @constructs
<span class='line'>1165</span>      * @extends enchant.Node
<span class='line'>1166</span>      */</span><span class="WHIT">
<span class='line'>1167</span> </span><span class="WHIT">    </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1168</span> </span><span class="WHIT">        </span><span class="NAME">enchant.Node.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1169</span> 
<span class='line'>1170</span> </span><span class="WHIT">        </span><span class="NAME">this._element</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">'div'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1171</span> </span><span class="WHIT">        </span><span class="NAME">this._style</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._element.style</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1172</span> </span><span class="WHIT">        </span><span class="NAME">this._style.position</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'absolute'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1173</span> 
<span class='line'>1174</span> </span><span class="WHIT">        </span><span class="NAME">this._width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1175</span> </span><span class="WHIT">        </span><span class="NAME">this._height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1176</span> </span><span class="WHIT">        </span><span class="NAME">this._backgroundColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1177</span> </span><span class="WHIT">        </span><span class="NAME">this._opacity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1178</span> </span><span class="WHIT">        </span><span class="NAME">this._visible</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1179</span> </span><span class="WHIT">        </span><span class="NAME">this._buttonMode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1180</span> 
<span class='line'>1181</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>1182</span>          * Entityにボタンの機能を設定する.
<span class='line'>1183</span>          * Entityに対するタッチ, クリックをleft, right, up, down, a, bいずれかの
<span class='line'>1184</span>          * ボタン入力として割り当てる.
<span class='line'>1185</span>          * @type {String}
<span class='line'>1186</span>          */</span><span class="WHIT">
<span class='line'>1187</span> </span><span class="WHIT">        </span><span class="NAME">this.buttonMode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1188</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>1189</span>          * Entityが押されているかどうか.
<span class='line'>1190</span>          * buttonModeが設定されているときだけ機能する.
<span class='line'>1191</span>          * @type {Boolean}
<span class='line'>1192</span>          */</span><span class="WHIT">
<span class='line'>1193</span> </span><span class="WHIT">        </span><span class="NAME">this.buttonPressed</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1194</span> </span><span class="WHIT">        </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'touchstart'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1195</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this.buttonMode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1196</span> </span><span class="WHIT">            </span><span class="NAME">this.buttonPressed</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1197</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Event</span><span class="PUNC">(</span><span class="NAME">button</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'buttondown'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1198</span> </span><span class="WHIT">            </span><span class="NAME">this.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1199</span> </span><span class="WHIT">            </span><span class="NAME">game.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1200</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1201</span> </span><span class="WHIT">        </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'touchend'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1202</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this.buttonMode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1203</span> </span><span class="WHIT">            </span><span class="NAME">this.buttonPressed</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1204</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Event</span><span class="PUNC">(</span><span class="NAME">button</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'buttonup'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1205</span> </span><span class="WHIT">            </span><span class="NAME">this.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1206</span> </span><span class="WHIT">            </span><span class="NAME">game.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1207</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1208</span> 
<span class='line'>1209</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">that</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1210</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">render</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1211</span> </span><span class="WHIT">            </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'render'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1212</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1213</span> </span><span class="WHIT">        </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'addedtoscene'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1214</span> </span><span class="WHIT">            </span><span class="NAME">render</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1215</span> </span><span class="WHIT">            </span><span class="NAME">game.addEventListener</span><span class="PUNC">(</span><span class="STRN">'exitframe'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">render</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1216</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1217</span> </span><span class="WHIT">        </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'removedfromscene'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1218</span> </span><span class="WHIT">            </span><span class="NAME">game.removeEventListener</span><span class="PUNC">(</span><span class="STRN">'exitframe'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">render</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1219</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1220</span> </span><span class="WHIT">        </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'render'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1221</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._offsetX</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">this._previousOffsetX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1222</span> </span><span class="WHIT">                </span><span class="NAME">this._style.left</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._offsetX</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1223</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1224</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._offsetY</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">this._previousOffsetY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1225</span> </span><span class="WHIT">                </span><span class="NAME">this._style.top</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._offsetY</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1226</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1227</span> </span><span class="WHIT">            </span><span class="NAME">this._previousOffsetX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._offsetX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1228</span> </span><span class="WHIT">            </span><span class="NAME">this._previousOffsetY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._offsetY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1229</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1230</span> 
<span class='line'>1231</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">that</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1232</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">TOUCH_ENABLED</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1233</span> </span><span class="WHIT">            </span><span class="NAME">this._element.addEventListener</span><span class="PUNC">(</span><span class="STRN">'touchstart'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1234</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.touches</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1235</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">touches.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1236</span> </span><span class="WHIT">                    </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'touchstart'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1237</span> </span><span class="WHIT">                    </span><span class="NAME">e.identifier</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">identifier</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1238</span> </span><span class="WHIT">                    </span><span class="NAME">e._initPosition</span><span class="PUNC">(</span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1239</span> </span><span class="WHIT">                    </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1240</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1241</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1242</span> </span><span class="WHIT">            </span><span class="NAME">this._element.addEventListener</span><span class="PUNC">(</span><span class="STRN">'touchmove'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1243</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.touches</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1244</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">touches.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1245</span> </span><span class="WHIT">                    </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'touchmove'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1246</span> </span><span class="WHIT">                    </span><span class="NAME">e.identifier</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">identifier</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1247</span> </span><span class="WHIT">                    </span><span class="NAME">e._initPosition</span><span class="PUNC">(</span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1248</span> </span><span class="WHIT">                    </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1249</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1250</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1251</span> </span><span class="WHIT">            </span><span class="NAME">this._element.addEventListener</span><span class="PUNC">(</span><span class="STRN">'touchend'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1252</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.changedTouches</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1253</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">touches.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1254</span> </span><span class="WHIT">                    </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'touchend'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1255</span> </span><span class="WHIT">                    </span><span class="NAME">e.identifier</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">identifier</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1256</span> </span><span class="WHIT">                    </span><span class="NAME">e._initPosition</span><span class="PUNC">(</span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1257</span> </span><span class="WHIT">                    </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1258</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1259</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1260</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1261</span> </span><span class="WHIT">            </span><span class="NAME">this._element.addEventListener</span><span class="PUNC">(</span><span class="STRN">'mousedown'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1262</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.pageX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1263</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.pageY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1264</span> </span><span class="WHIT">                </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'touchstart'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1265</span> </span><span class="WHIT">                </span><span class="NAME">e.identifier</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">game._mousedownID</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1266</span> </span><span class="WHIT">                </span><span class="NAME">e._initPosition</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1267</span> </span><span class="WHIT">                </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1268</span> </span><span class="WHIT">                </span><span class="NAME">that._mousedown</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1269</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1270</span> </span><span class="WHIT">            </span><span class="NAME">game._element.addEventListener</span><span class="PUNC">(</span><span class="STRN">'mousemove'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1271</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">that._mousedown</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1272</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.pageX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1273</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.pageY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1274</span> </span><span class="WHIT">                </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'touchmove'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1275</span> </span><span class="WHIT">                </span><span class="NAME">e.identifier</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">game._mousedownID</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1276</span> </span><span class="WHIT">                </span><span class="NAME">e._initPosition</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1277</span> </span><span class="WHIT">                </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1278</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1279</span> </span><span class="WHIT">            </span><span class="NAME">game._element.addEventListener</span><span class="PUNC">(</span><span class="STRN">'mouseup'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1280</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">that._mousedown</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1281</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.pageX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1282</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.pageY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1283</span> </span><span class="WHIT">                </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'touchend'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1284</span> </span><span class="WHIT">                </span><span class="NAME">e.identifier</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">game._mousedownID</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1285</span> </span><span class="WHIT">                </span><span class="NAME">e._initPosition</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1286</span> </span><span class="WHIT">                </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1287</span> </span><span class="WHIT">                </span><span class="NAME">that._mousedown</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1288</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1289</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1290</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1291</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1292</span>      * Entityの横幅.
<span class='line'>1293</span>      * @type {Number}
<span class='line'>1294</span>      */</span><span class="WHIT">
<span class='line'>1295</span> </span><span class="WHIT">    </span><span class="NAME">width</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1296</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1297</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1298</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1299</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">width</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1300</span> </span><span class="WHIT">            </span><span class="NAME">this._style.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">width</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1301</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1302</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1303</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1304</span>      * Entityの高さ.
<span class='line'>1305</span>      * @type {Number}
<span class='line'>1306</span>      */</span><span class="WHIT">
<span class='line'>1307</span> </span><span class="WHIT">    </span><span class="NAME">height</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1308</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1309</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1310</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1311</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1312</span> </span><span class="WHIT">            </span><span class="NAME">this._style.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1313</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1314</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1315</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1316</span>      * Entityの背景色.
<span class='line'>1317</span>      * CSSの'color'プロパティと同様の形式で指定できる.
<span class='line'>1318</span>      * @type {String}
<span class='line'>1319</span>      */</span><span class="WHIT">
<span class='line'>1320</span> </span><span class="WHIT">    </span><span class="NAME">backgroundColor</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1321</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1322</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._backgroundColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1323</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1324</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">color</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1325</span> </span><span class="WHIT">            </span><span class="NAME">this._element.style.backgroundColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._backgroundColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">color</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1326</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1327</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1328</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1329</span>      * Entityの透明度.
<span class='line'>1330</span>      * 0から1までの値を設定する(0が完全な透明, 1が完全な不透明).
<span class='line'>1331</span>      * @type {Number}
<span class='line'>1332</span>      */</span><span class="WHIT">
<span class='line'>1333</span> </span><span class="WHIT">    </span><span class="NAME">opacity</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1334</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1335</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._opacity</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1336</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1337</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">opacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1338</span> </span><span class="WHIT">            </span><span class="NAME">this._style.opacity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._opacity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">opacity</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1339</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1340</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1341</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1342</span>      * Entityを表示するかどうかを指定する.
<span class='line'>1343</span>      * @type {Boolean}
<span class='line'>1344</span>      */</span><span class="WHIT">
<span class='line'>1345</span> </span><span class="WHIT">    </span><span class="NAME">visible</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1346</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1347</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._visible</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1348</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1349</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">visible</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1350</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._visible</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">visible</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1351</span> </span><span class="WHIT">                </span><span class="NAME">this._style.display</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'block'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1352</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1353</span> </span><span class="WHIT">                </span><span class="NAME">this._style.display</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'none'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1354</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1355</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1356</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1357</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1358</span>      * Entityのタッチを有効にするかどうかを指定する.
<span class='line'>1359</span>      * @type {Boolean}
<span class='line'>1360</span>      */</span><span class="WHIT">
<span class='line'>1361</span> </span><span class="WHIT">    </span><span class="NAME">touchEnabled</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1362</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1363</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._touchEnabled</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1364</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1365</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">enabled</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1366</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._touchEnabled</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enabled</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1367</span> </span><span class="WHIT">                </span><span class="NAME">this._style.pointerEvents</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'all'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1368</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1369</span> </span><span class="WHIT">                </span><span class="NAME">this._style.pointerEvents</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'none'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1370</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1371</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1372</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1373</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1374</span>      * Entityの矩形が交差しているかどうかにより衝突判定を行う.
<span class='line'>1375</span>      * @param {*} other 衝突判定を行うEntityなどx, y, width, heightプロパティを持ったObject.
<span class='line'>1376</span>      * @return {Boolean} 衝突判定の結果.
<span class='line'>1377</span>      */</span><span class="WHIT">
<span class='line'>1378</span> </span><span class="WHIT">    </span><span class="NAME">intersect</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">other</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1379</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.x</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">other.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">other.width</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">other.x</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this.width</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT">
<span class='line'>1380</span> </span><span class="WHIT">            </span><span class="NAME">this.y</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">other.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">other.height</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">other.y</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1381</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1382</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1383</span>      * Entityの中心点どうしの距離により衝突判定を行う.
<span class='line'>1384</span>      * @param {*} other 衝突判定を行うEntityなどx, y, width, heightプロパティを持ったObject.
<span class='line'>1385</span>      * @param {Number} [distance] 衝突したと見なす最大の距離. デフォルト値は二つのEntityの横幅と高さの平均.
<span class='line'>1386</span>      * @return {Boolean} 衝突判定の結果.
<span class='line'>1387</span>      */</span><span class="WHIT">
<span class='line'>1388</span> </span><span class="WHIT">    </span><span class="NAME">within</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">other</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">distance</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1389</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">distance</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1390</span> </span><span class="WHIT">            </span><span class="NAME">distance</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.width</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this.height</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">other.width</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">other.height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1391</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1392</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">_</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1393</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">_</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">other.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.width</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">other.width</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">_</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT">
<span class='line'>1394</span> </span><span class="WHIT">            </span><span class="PUNC">(</span><span class="NAME">_</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.y</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">other.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.height</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">other.height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">_</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">distance</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">distance</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1395</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1396</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1397</span> 
<span class='line'>1398</span> </span><span class="COMM">/**
<span class='line'>1399</span>  * @scope enchant.Sprite.prototype
<span class='line'>1400</span>  */</span><span class="WHIT">
<span class='line'>1401</span> </span><span class="NAME">enchant.Sprite</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.Entity</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1402</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1403</span>      * 画像表示機能を持ったクラス.
<span class='line'>1404</span>      *
<span class='line'>1405</span>      * @example
<span class='line'>1406</span>      *   var bear = new Sprite(32, 32);
<span class='line'>1407</span>      *   bear.image = game.assets['chara1.gif'];
<span class='line'>1408</span>      *
<span class='line'>1409</span>      * @param {Number} [width] Spriteの横幅.
<span class='line'>1410</span>      * @param {Number} [height] Spriteの高さ.
<span class='line'>1411</span>      * @constructs
<span class='line'>1412</span>      * @extends enchant.Entity
<span class='line'>1413</span>      */</span><span class="WHIT">
<span class='line'>1414</span> </span><span class="WHIT">    </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1415</span> </span><span class="WHIT">        </span><span class="NAME">enchant.Entity.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1416</span> 
<span class='line'>1417</span> </span><span class="WHIT">        </span><span class="NAME">this.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1418</span> </span><span class="WHIT">        </span><span class="NAME">this.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1419</span> </span><span class="WHIT">        </span><span class="NAME">this._scaleX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1420</span> </span><span class="WHIT">        </span><span class="NAME">this._scaleY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1421</span> </span><span class="WHIT">        </span><span class="NAME">this._rotation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1422</span> </span><span class="WHIT">        </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1423</span> </span><span class="WHIT">        </span><span class="NAME">this._image</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1424</span> </span><span class="WHIT">        </span><span class="NAME">this._frame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1425</span> 
<span class='line'>1426</span> </span><span class="WHIT">        </span><span class="NAME">this._style.overflow</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'hidden'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1427</span> 
<span class='line'>1428</span> </span><span class="WHIT">        </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'render'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1429</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._dirty</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1430</span> </span><span class="WHIT">                </span><span class="NAME">this._style</span><span class="PUNC">[</span><span class="NAME">VENDER_PREFIX</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'Transform'</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT">
<span class='line'>1431</span> </span><span class="WHIT">                    </span><span class="STRN">'rotate('</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._rotation</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'deg)'</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1432</span> </span><span class="WHIT">                    </span><span class="STRN">'scale('</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._scaleX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">','</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._scaleY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">')'</span><span class="WHIT">
<span class='line'>1433</span> </span><span class="WHIT">                </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">join</span><span class="PUNC">(</span><span class="STRN">''</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1434</span> </span><span class="WHIT">                </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1435</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1436</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1437</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1438</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1439</span>      * Spriteで表示する画像.
<span class='line'>1440</span>      * @type {enchant.Surface}
<span class='line'>1441</span>      */</span><span class="WHIT">
<span class='line'>1442</span> </span><span class="WHIT">    </span><span class="NAME">image</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1443</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1444</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._image</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1445</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1446</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">image</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1447</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">image</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this._image</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1448</span> 
<span class='line'>1449</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._image</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1450</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._image.css</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1451</span> </span><span class="WHIT">                    </span><span class="NAME">this._style.backgroundImage</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">''</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1452</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._element.firstChild</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1453</span> </span><span class="WHIT">                    </span><span class="NAME">this._element.removeChild</span><span class="PUNC">(</span><span class="NAME">this._element.firstChild</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1454</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._dirtyListener</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1455</span> </span><span class="WHIT">                        </span><span class="NAME">this.removeEventListener</span><span class="PUNC">(</span><span class="STRN">'render'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._dirtyListener</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1456</span> </span><span class="WHIT">                        </span><span class="NAME">this._dirtyListener</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1457</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1458</span> </span><span class="WHIT">                        </span><span class="NAME">this._image._parent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1459</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1460</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1461</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1462</span> 
<span class='line'>1463</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">image</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1464</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">image._css</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1465</span> </span><span class="WHIT">                    </span><span class="NAME">this._style.backgroundImage</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image._css</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1466</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">image._parent</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1467</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">canvas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">'canvas'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1468</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">canvas.getContext</span><span class="PUNC">(</span><span class="STRN">'2d'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1469</span> </span><span class="WHIT">                    </span><span class="NAME">canvas.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1470</span> </span><span class="WHIT">                    </span><span class="NAME">canvas.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1471</span> </span><span class="WHIT">                    </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">image._element</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1472</span> </span><span class="WHIT">                    </span><span class="NAME">this._dirtyListener</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1473</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">image._dirty</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1474</span> </span><span class="WHIT">                            </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">image._element</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1475</span> </span><span class="WHIT">                            </span><span class="NAME">image._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1476</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1477</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1478</span> </span><span class="WHIT">                    </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'render'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._dirtyListener</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1479</span> </span><span class="WHIT">                    </span><span class="NAME">this._element.appendChild</span><span class="PUNC">(</span><span class="NAME">canvas</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1480</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1481</span> </span><span class="WHIT">                    </span><span class="NAME">image._parent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1482</span> </span><span class="WHIT">                    </span><span class="NAME">this._element.appendChild</span><span class="PUNC">(</span><span class="NAME">image._element</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1483</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1484</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1485</span> 
<span class='line'>1486</span> </span><span class="WHIT">            </span><span class="NAME">this._image</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1487</span> </span><span class="WHIT">       </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1488</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1489</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1490</span>      * 表示するフレームのインデックス.
<span class='line'>1491</span>      * Spriteと同じ横幅と高さを持ったフレームがimageプロパティの画像に左上から順に
<span class='line'>1492</span>      * 配列されていると見て, 0から始まるインデックスを指定することでフレームを切り替える.
<span class='line'>1493</span>      * @type {Number}
<span class='line'>1494</span>      */</span><span class="WHIT">
<span class='line'>1495</span> </span><span class="WHIT">    </span><span class="NAME">frame</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1496</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1497</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._frame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1498</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1499</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">frame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1500</span> </span><span class="WHIT">            </span><span class="NAME">this._frame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1501</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">row</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._image.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this._width</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1502</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._image._css</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1503</span> </span><span class="WHIT">                </span><span class="NAME">this._style.backgroundPosition</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT">
<span class='line'>1504</span> </span><span class="WHIT">                    </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">frame</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NAME">row</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'px '</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1505</span> </span><span class="WHIT">                    </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">frame</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">row</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._height</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'px'</span><span class="WHIT">
<span class='line'>1506</span> </span><span class="WHIT">                </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">join</span><span class="PUNC">(</span><span class="STRN">''</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1507</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._element.firstChild</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1508</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">style</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._element.firstChild.style</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1509</span> </span><span class="WHIT">                </span><span class="NAME">style.left</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">frame</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NAME">row</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._width</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1510</span> </span><span class="WHIT">                </span><span class="NAME">style.top</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">frame</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">row</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._height</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1511</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1512</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1513</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1514</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1515</span>      * Spriteを拡大縮小する.
<span class='line'>1516</span>      * @param {Number} x 拡大するx軸方向の倍率.
<span class='line'>1517</span>      * @param {Number} [y] 拡大するy軸方向の倍率.
<span class='line'>1518</span>      */</span><span class="WHIT">
<span class='line'>1519</span> </span><span class="WHIT">    </span><span class="NAME">scale</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1520</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1521</span> </span><span class="WHIT">        </span><span class="NAME">this._scaleX</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1522</span> </span><span class="WHIT">        </span><span class="NAME">this._scaleY</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1523</span> </span><span class="WHIT">        </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1524</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1525</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1526</span>      * Spriteを回転する.
<span class='line'>1527</span>      * @param {Number} deg 回転する角度 (度数法).
<span class='line'>1528</span>      */</span><span class="WHIT">
<span class='line'>1529</span> </span><span class="WHIT">    </span><span class="NAME">rotate</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">deg</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1530</span> </span><span class="WHIT">        </span><span class="NAME">this._rotation</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">deg</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1531</span> </span><span class="WHIT">        </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1532</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1533</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1534</span>      * Spriteのx軸方向の倍率.
<span class='line'>1535</span>      * @type {Number}
<span class='line'>1536</span>      */</span><span class="WHIT">
<span class='line'>1537</span> </span><span class="WHIT">    </span><span class="NAME">scaleX</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1538</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1539</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._scaleX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1540</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1541</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">scaleX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1542</span> </span><span class="WHIT">            </span><span class="NAME">this._scaleX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scaleX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1543</span> </span><span class="WHIT">            </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1544</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1545</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1546</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1547</span>      * Spriteのy軸方向の倍率.
<span class='line'>1548</span>      * @type {Number}
<span class='line'>1549</span>      */</span><span class="WHIT">
<span class='line'>1550</span> </span><span class="WHIT">    </span><span class="NAME">scaleY</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1551</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1552</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._scaleY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1553</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1554</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">scaleY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1555</span> </span><span class="WHIT">            </span><span class="NAME">this._scaleY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scaleY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1556</span> </span><span class="WHIT">            </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1557</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1558</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1559</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1560</span>      * Spriteの回転角 (度数法).
<span class='line'>1561</span>      * @type {Number}
<span class='line'>1562</span>      */</span><span class="WHIT">
<span class='line'>1563</span> </span><span class="WHIT">    </span><span class="NAME">rotation</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1564</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1565</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._rotation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1566</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1567</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">rotation</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1568</span> </span><span class="WHIT">            </span><span class="NAME">this._rotation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rotation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1569</span> </span><span class="WHIT">            </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1570</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1571</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1572</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1573</span> 
<span class='line'>1574</span> </span><span class="COMM">/**
<span class='line'>1575</span>  * @scope enchant.Label.prototype
<span class='line'>1576</span>  */</span><span class="WHIT">
<span class='line'>1577</span> </span><span class="NAME">enchant.Label</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.Entity</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1578</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1579</span>      * Labelオブジェクトを作成する.
<span class='line'>1580</span>      * @constructs
<span class='line'>1581</span>      * @extends enchant.Entity
<span class='line'>1582</span>      */</span><span class="WHIT">
<span class='line'>1583</span> </span><span class="WHIT">    </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">text</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1584</span> </span><span class="WHIT">        </span><span class="NAME">enchant.Entity.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1585</span> 
<span class='line'>1586</span> </span><span class="WHIT">        </span><span class="NAME">this.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">300</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1587</span> </span><span class="WHIT">        </span><span class="NAME">this.text</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">text</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1588</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1589</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1590</span>      * 表示するテキスト.
<span class='line'>1591</span>      * @type {String}
<span class='line'>1592</span>      */</span><span class="WHIT">
<span class='line'>1593</span> </span><span class="WHIT">    </span><span class="NAME">text</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1594</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1595</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._element.innerHTML</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1596</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1597</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">text</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1598</span> </span><span class="WHIT">            </span><span class="NAME">this._element.innerHTML</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">text</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1599</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1600</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1601</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1602</span>      * フォントの指定.
<span class='line'>1603</span>      * CSSの'font'プロパティと同様の形式で指定できる.
<span class='line'>1604</span>      * @type {String}
<span class='line'>1605</span>      */</span><span class="WHIT">
<span class='line'>1606</span> </span><span class="WHIT">    </span><span class="NAME">font</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1607</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1608</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._style.font</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1609</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1610</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">font</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1611</span> </span><span class="WHIT">            </span><span class="NAME">this._style.font</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">font</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1612</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1613</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1614</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1615</span>      * 文字色の指定.
<span class='line'>1616</span>      * CSSの'color'プロパティと同様の形式で指定できる.
<span class='line'>1617</span>      * @type {String}
<span class='line'>1618</span>      */</span><span class="WHIT">
<span class='line'>1619</span> </span><span class="WHIT">    </span><span class="NAME">color</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1620</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1621</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._style.color</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1622</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1623</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">color</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1624</span> </span><span class="WHIT">            </span><span class="NAME">this._style.color</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">color</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1625</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1626</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1627</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1628</span> 
<span class='line'>1629</span> </span><span class="COMM">/**
<span class='line'>1630</span>  * @scope enchant.Map.prototype
<span class='line'>1631</span>  */</span><span class="WHIT">
<span class='line'>1632</span> </span><span class="NAME">enchant.Map</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.Entity</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1633</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1634</span>      * タイルセットからマップを生成して表示するクラス.
<span class='line'>1635</span>      *
<span class='line'>1636</span>      * @param {Number} tileWidth タイルの横幅.
<span class='line'>1637</span>      * @param {Number} tileHeight タイルの高さ.
<span class='line'>1638</span>      * @constructs
<span class='line'>1639</span>      * @extends enchant.Entity
<span class='line'>1640</span>      */</span><span class="WHIT">
<span class='line'>1641</span> </span><span class="WHIT">    </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">tileWidth</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1642</span> </span><span class="WHIT">        </span><span class="NAME">enchant.Entity.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1643</span> 
<span class='line'>1644</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">canvas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">'canvas'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1645</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">RETINA_DISPLAY</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">game.scale</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1646</span> </span><span class="WHIT">            </span><span class="NAME">canvas.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">game.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1647</span> </span><span class="WHIT">            </span><span class="NAME">canvas.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">game.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1648</span> </span><span class="WHIT">            </span><span class="NAME">this._style.webkitTransformOrigin</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'0 0'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1649</span> </span><span class="WHIT">            </span><span class="NAME">this._style.webkitTransform</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'scale(0.5)'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1650</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1651</span> </span><span class="WHIT">            </span><span class="NAME">canvas.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">game.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1652</span> </span><span class="WHIT">            </span><span class="NAME">canvas.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">game.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1653</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1654</span> </span><span class="WHIT">        </span><span class="NAME">this._element.appendChild</span><span class="PUNC">(</span><span class="NAME">canvas</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1655</span> </span><span class="WHIT">        </span><span class="NAME">this._context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">canvas.getContext</span><span class="PUNC">(</span><span class="STRN">'2d'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1656</span> 
<span class='line'>1657</span> </span><span class="WHIT">        </span><span class="NAME">this._tileWidth</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1658</span> </span><span class="WHIT">        </span><span class="NAME">this._tileHeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1659</span> </span><span class="WHIT">        </span><span class="NAME">this._image</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1660</span> </span><span class="WHIT">        </span><span class="NAME">this._data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">[</span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1661</span> </span><span class="WHIT">        </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1662</span> </span><span class="WHIT">        </span><span class="NAME">this._tight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1663</span> 
<span class='line'>1664</span> </span><span class="WHIT">        </span><span class="NAME">this.touchEnabled</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1665</span> 
<span class='line'>1666</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>1667</span>          * タイルが衝突判定を持つかを表す値の二元配列.
<span class='line'>1668</span>          * @type {Array.&lt;Array.&lt;Number>>}
<span class='line'>1669</span>          */</span><span class="WHIT">
<span class='line'>1670</span> </span><span class="WHIT">        </span><span class="NAME">this.collisionData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1671</span> 
<span class='line'>1672</span> </span><span class="WHIT">        </span><span class="NAME">this._listeners</span><span class="PUNC">[</span><span class="STRN">'render'</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1673</span> </span><span class="WHIT">        </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'render'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1674</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this._previousOffsetX</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1675</span> </span><span class="WHIT">                </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1676</span> </span><span class="WHIT">                </span><span class="NAME">this.redraw</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">game.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">game.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1677</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._offsetX</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">this._previousOffsetX</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT">
<span class='line'>1678</span> </span><span class="WHIT">                       </span><span class="NAME">this._offsetY</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">this._previousOffsetY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1679</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._tight</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1680</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._offsetX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1681</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._offsetY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1682</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">px</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._previousOffsetX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1683</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">py</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._previousOffsetY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1684</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">w1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">px</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">game.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1685</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">w2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">px</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">game.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1686</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">h1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">py</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">game.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1687</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">h2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">py</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">game.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1688</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">w1</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">this._tileWidth</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">w2</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">this._tileWidth</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT">
<span class='line'>1689</span> </span><span class="WHIT">                        </span><span class="NAME">h1</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">this._tileHeight</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">h2</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">this._tileHeight</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1690</span> </span><span class="WHIT">                        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sw</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1691</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">w1</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">w2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1692</span> </span><span class="WHIT">                            </span><span class="NAME">sx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1693</span> </span><span class="WHIT">                            </span><span class="NAME">dx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">px</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1694</span> </span><span class="WHIT">                            </span><span class="NAME">sw</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">w1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1695</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1696</span> </span><span class="WHIT">                            </span><span class="NAME">sx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">px</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1697</span> </span><span class="WHIT">                            </span><span class="NAME">dx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1698</span> </span><span class="WHIT">                            </span><span class="NAME">sw</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">w2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1699</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1700</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">h1</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">h2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1701</span> </span><span class="WHIT">                            </span><span class="NAME">sy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1702</span> </span><span class="WHIT">                            </span><span class="NAME">dy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">py</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1703</span> </span><span class="WHIT">                            </span><span class="NAME">sh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">h1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1704</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1705</span> </span><span class="WHIT">                            </span><span class="NAME">sy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">py</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1706</span> </span><span class="WHIT">                            </span><span class="NAME">dy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1707</span> </span><span class="WHIT">                            </span><span class="NAME">sh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">h2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1708</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1709</span> 
<span class='line'>1710</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">game._buffer</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1711</span> </span><span class="WHIT">                            </span><span class="NAME">game._buffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">'canvas'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1712</span> </span><span class="WHIT">                            </span><span class="NAME">game._buffer.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._context.canvas.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1713</span> </span><span class="WHIT">                            </span><span class="NAME">game._buffer.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._context.canvas.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1714</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1715</span> </span><span class="WHIT">                        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">game._buffer.getContext</span><span class="PUNC">(</span><span class="STRN">'2d'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1716</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._doubledImage</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1717</span> </span><span class="WHIT">                            </span><span class="NAME">context.clearRect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sw</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1718</span> </span><span class="WHIT">                            </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">this._context.canvas</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1719</span> </span><span class="WHIT">                                </span><span class="NAME">sx</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sy</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sw</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sw</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1720</span> </span><span class="WHIT">                            </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._context</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1721</span> </span><span class="WHIT">                            </span><span class="NAME">context.clearRect</span><span class="PUNC">(</span><span class="NAME">dx</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dy</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sw</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1722</span> </span><span class="WHIT">                            </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">game._buffer</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1723</span> </span><span class="WHIT">                                </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sw</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dx</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dy</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sw</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1724</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1725</span> </span><span class="WHIT">                            </span><span class="NAME">context.clearRect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sw</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1726</span> </span><span class="WHIT">                            </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">this._context.canvas</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1727</span> </span><span class="WHIT">                                </span><span class="NAME">sx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sw</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sw</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1728</span> </span><span class="WHIT">                            </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._context</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1729</span> </span><span class="WHIT">                            </span><span class="NAME">context.clearRect</span><span class="PUNC">(</span><span class="NAME">dx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sw</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1730</span> </span><span class="WHIT">                            </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">game._buffer</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1731</span> </span><span class="WHIT">                                </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sw</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sw</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1732</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1733</span> 
<span class='line'>1734</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dx</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1735</span> </span><span class="WHIT">                            </span><span class="NAME">this.redraw</span><span class="PUNC">(</span><span class="NAME">sw</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">game.width</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">sw</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">game.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1736</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1737</span> </span><span class="WHIT">                            </span><span class="NAME">this.redraw</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">game.width</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">sw</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">game.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1738</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1739</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dy</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1740</span> </span><span class="WHIT">                            </span><span class="NAME">this.redraw</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">game.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">game.height</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1741</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1742</span> </span><span class="WHIT">                            </span><span class="NAME">this.redraw</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">game.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">game.height</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">sh</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1743</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1744</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1745</span> </span><span class="WHIT">                        </span><span class="NAME">this.redraw</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">game.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">game.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1746</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1747</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1748</span> </span><span class="WHIT">                    </span><span class="NAME">this.redraw</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">game.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">game.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1749</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1750</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1751</span> </span><span class="WHIT">            </span><span class="NAME">this._previousOffsetX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._offsetX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1752</span> </span><span class="WHIT">            </span><span class="NAME">this._previousOffsetY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._offsetY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1753</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1754</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1755</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1756</span>      * データを設定する.
<span class='line'>1757</span>      * タイルががimageプロパティの画像に左上から順に配列されていると見て, 0から始まる
<span class='line'>1758</span>      * インデックスの二元配列を設定する.複数指定された場合は後のものから順に表示される.
<span class='line'>1759</span>      * @param {...Array&lt;Array.&lt;Number>>} data タイルのインデックスの二元配列. 複数指定できる.
<span class='line'>1760</span>      */</span><span class="WHIT">
<span class='line'>1761</span> </span><span class="WHIT">    </span><span class="NAME">loadData</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1762</span> </span><span class="WHIT">        </span><span class="NAME">this._data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Array.prototype.slice.apply</span><span class="PUNC">(</span><span class="NAME">arguments</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1763</span> </span><span class="WHIT">        </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1764</span> 
<span class='line'>1765</span> </span><span class="WHIT">        </span><span class="NAME">this._tight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1766</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._data.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1767</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1768</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._data</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1769</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">l</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">l</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1770</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ll</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">[</span><span class="NAME">y</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">ll</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1771</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">[</span><span class="NAME">y</span><span class="PUNC">]</span><span class="PUNC">[</span><span class="NAME">x</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">c</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1772</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1773</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1774</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">data.length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0.2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1775</span> </span><span class="WHIT">                </span><span class="NAME">this._tight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1776</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1777</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1778</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1779</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1780</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1781</span>      * Map上に障害物があるかどうかを判定する.
<span class='line'>1782</span>      * @param {Number} x 判定を行うマップ上の点のx座標.
<span class='line'>1783</span>      * @param {Number} y 判定を行うマップ上の点のy座標.
<span class='line'>1784</span>      * @return {Boolean} 障害物があるかどうか.
<span class='line'>1785</span>      */</span><span class="WHIT">
<span class='line'>1786</span> </span><span class="WHIT">    </span><span class="NAME">hitTest</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1787</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this.width</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this.height</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1788</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1789</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1790</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._image.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1791</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._image.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1792</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tileWidth</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1793</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tileHeight</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1794</span> </span><span class="WHIT">        </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1795</span> </span><span class="WHIT">        </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1796</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.collisionData</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1797</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.collisionData</span><span class="PUNC">[</span><span class="NAME">y</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="PUNC">!</span><span class="NAME">this.collisionData</span><span class="PUNC">[</span><span class="NAME">y</span><span class="PUNC">]</span><span class="PUNC">[</span><span class="NAME">x</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1798</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1799</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._data.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1800</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._data</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1801</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">n</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1802</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">[</span><span class="NAME">y</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">n</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">[</span><span class="NAME">y</span><span class="PUNC">]</span><span class="PUNC">[</span><span class="NAME">x</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT">
<span class='line'>1803</span> </span><span class="WHIT">                    </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NAME">n</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">n</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1804</span> </span><span class="WHIT">                    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1805</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1806</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1807</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1808</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1809</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1810</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1811</span>      * Mapで表示するタイルセット画像.
<span class='line'>1812</span>      * @type {enchant.Surface}
<span class='line'>1813</span>      */</span><span class="WHIT">
<span class='line'>1814</span> </span><span class="WHIT">    </span><span class="NAME">image</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1815</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1816</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._image</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1817</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1818</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">image</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1819</span> </span><span class="WHIT">            </span><span class="NAME">this._image</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1820</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">RETINA_DISPLAY</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">game.scale</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1821</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">img</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Surface</span><span class="PUNC">(</span><span class="NAME">image.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">image.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1822</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tileWidth</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">image.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1823</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tileHeight</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">image.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1824</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">row</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1825</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">col</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1826</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">col</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1827</span> </span><span class="WHIT">                    </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">row</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1828</span> </span><span class="WHIT">                        </span><span class="NAME">img.draw</span><span class="PUNC">(</span><span class="NAME">image</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1829</span> </span><span class="WHIT">                            </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1830</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1831</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1832</span> </span><span class="WHIT">                </span><span class="NAME">this._doubledImage</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">img</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1833</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1834</span> </span><span class="WHIT">            </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1835</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1836</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1837</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1838</span>      * Mapのタイルの横幅.
<span class='line'>1839</span>      * @type {Number}
<span class='line'>1840</span>      */</span><span class="WHIT">
<span class='line'>1841</span> </span><span class="WHIT">    </span><span class="NAME">tileWidth</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1842</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1843</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._tileWidth</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1844</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1845</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">tileWidth</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1846</span> </span><span class="WHIT">            </span><span class="NAME">this._tileWidth</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1847</span> </span><span class="WHIT">            </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1848</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1849</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1850</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1851</span>      * Mapのタイルの高さ.
<span class='line'>1852</span>      * @type {Number}
<span class='line'>1853</span>      */</span><span class="WHIT">
<span class='line'>1854</span> </span><span class="WHIT">    </span><span class="NAME">tileHeight</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1855</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1856</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._tileHeight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1857</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1858</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">tileHeight</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1859</span> </span><span class="WHIT">            </span><span class="NAME">this._tileHeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1860</span> </span><span class="WHIT">            </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1861</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1862</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1863</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1864</span>      * @private
<span class='line'>1865</span>      */</span><span class="WHIT">
<span class='line'>1866</span> </span><span class="WHIT">    </span><span class="NAME">width</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1867</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1868</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._tileWidth</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._data</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">length</span><span class="WHIT">
<span class='line'>1869</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1870</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1871</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1872</span>      * @private
<span class='line'>1873</span>      */</span><span class="WHIT">
<span class='line'>1874</span> </span><span class="WHIT">    </span><span class="NAME">height</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1875</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1876</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._tileHeight</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._data</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">length</span><span class="WHIT">
<span class='line'>1877</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1878</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1879</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1880</span>      * @private
<span class='line'>1881</span>      */</span><span class="WHIT">
<span class='line'>1882</span> </span><span class="WHIT">    </span><span class="NAME">redraw</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1883</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._image</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1884</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1885</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1886</span> 
<span class='line'>1887</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">image</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dy</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1888</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._doubledImage</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1889</span> </span><span class="WHIT">            </span><span class="NAME">image</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._doubledImage</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1890</span> </span><span class="WHIT">            </span><span class="NAME">tileWidth</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tileWidth</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1891</span> </span><span class="WHIT">            </span><span class="NAME">tileHeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tileHeight</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1892</span> </span><span class="WHIT">            </span><span class="NAME">dx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._offsetX</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1893</span> </span><span class="WHIT">            </span><span class="NAME">dy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._offsetY</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1894</span> </span><span class="WHIT">            </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1895</span> </span><span class="WHIT">            </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1896</span> </span><span class="WHIT">            </span><span class="NAME">width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1897</span> </span><span class="WHIT">            </span><span class="NAME">height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1898</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1899</span> </span><span class="WHIT">            </span><span class="NAME">image</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._image</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1900</span> </span><span class="WHIT">            </span><span class="NAME">tileWidth</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tileWidth</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1901</span> </span><span class="WHIT">            </span><span class="NAME">tileHeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tileHeight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1902</span> </span><span class="WHIT">            </span><span class="NAME">dx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._offsetX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1903</span> </span><span class="WHIT">            </span><span class="NAME">dy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._offsetY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1904</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1905</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">row</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1906</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">col</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1907</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">left</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.max</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">dx</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1908</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">top</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.max</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">dy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1909</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">right</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.ceil</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">dx</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">width</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1910</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bottom</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.ceil</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">dy</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1911</span> 
<span class='line'>1912</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">source</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image._element</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1913</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._context</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1914</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">canvas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">context.canvas</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1915</span> </span><span class="WHIT">        </span><span class="NAME">context.clearRect</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1916</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._data.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1917</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._data</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1918</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.min</span><span class="PUNC">(</span><span class="NAME">right</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">length</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1919</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">b</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.min</span><span class="PUNC">(</span><span class="NAME">bottom</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">data.length</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1920</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">top</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">b</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1921</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">left</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">r</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1922</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">n</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">[</span><span class="NAME">y</span><span class="PUNC">]</span><span class="PUNC">[</span><span class="NAME">x</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1923</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NAME">n</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">n</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">row</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">col</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1924</span> </span><span class="WHIT">                        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">n</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NAME">row</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1925</span> </span><span class="WHIT">                        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">n</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">row</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1926</span> </span><span class="WHIT">                        </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">source</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1927</span> </span><span class="WHIT">                            </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">dx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">dy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1928</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1929</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1930</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1931</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1932</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1933</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1934</span> 
<span class='line'>1935</span> </span><span class="COMM">/**
<span class='line'>1936</span>  * @scope enchant.Group.prototype
<span class='line'>1937</span>  */</span><span class="WHIT">
<span class='line'>1938</span> </span><span class="NAME">enchant.Group</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.Node</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1939</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1940</span>      * 複数のNodeを子に持つことができるクラス.
<span class='line'>1941</span>      *
<span class='line'>1942</span>      * @example
<span class='line'>1943</span>      *   var stage = new Group();
<span class='line'>1944</span>      *   stage.addChild(player);
<span class='line'>1945</span>      *   stage.addChild(enemy);
<span class='line'>1946</span>      *   stage.addChild(map);
<span class='line'>1947</span>      *   stage.addEventListener('enterframe', function() {
<span class='line'>1948</span>      *      // playerの座標に従って全体をスクロールする
<span class='line'>1949</span>      *      if (this.x > 64 - player.x) {
<span class='line'>1950</span>      *          this.x = 64 - player.x;
<span class='line'>1951</span>      *      }
<span class='line'>1952</span>      *   });
<span class='line'>1953</span>      *
<span class='line'>1954</span>      * @constructs
<span class='line'>1955</span>      * @extends enchant.Node
<span class='line'>1956</span>      */</span><span class="WHIT">
<span class='line'>1957</span> </span><span class="WHIT">    </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1958</span> </span><span class="WHIT">        </span><span class="NAME">enchant.Node.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1959</span> 
<span class='line'>1960</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>1961</span>          * 子のNode.
<span class='line'>1962</span>          * @type {Array.&lt;enchant.Node>}
<span class='line'>1963</span>          */</span><span class="WHIT">
<span class='line'>1964</span> </span><span class="WHIT">        </span><span class="NAME">this.childNodes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1965</span> 
<span class='line'>1966</span> </span><span class="WHIT">        </span><span class="NAME">this._x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1967</span> </span><span class="WHIT">        </span><span class="NAME">this._y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1968</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1969</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1970</span>      * GroupにNodeを追加する.
<span class='line'>1971</span>      * @param {enchant.Node} node 追加するNode.
<span class='line'>1972</span>      */</span><span class="WHIT">
<span class='line'>1973</span> </span><span class="WHIT">    </span><span class="NAME">addChild</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">node</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1974</span> </span><span class="WHIT">        </span><span class="NAME">this.childNodes.push</span><span class="PUNC">(</span><span class="NAME">node</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1975</span> </span><span class="WHIT">        </span><span class="NAME">node.parentNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1976</span> </span><span class="WHIT">        </span><span class="NAME">node.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'added'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1977</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1978</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'addedtoscene'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1979</span> </span><span class="WHIT">            </span><span class="NAME">node.scene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.scene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1980</span> </span><span class="WHIT">            </span><span class="NAME">node.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1981</span> </span><span class="WHIT">            </span><span class="NAME">node._updateCoordinate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1982</span> 
<span class='line'>1983</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">fragment</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createDocumentFragment</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1984</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">nodes</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1985</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">push</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Array.prototype.push</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1986</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node._element</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1987</span> </span><span class="WHIT">                </span><span class="NAME">fragment.appendChild</span><span class="PUNC">(</span><span class="NAME">node._element</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1988</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node.childNodes</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1989</span> </span><span class="WHIT">                </span><span class="NAME">nodes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">node.childNodes.slice</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">reverse</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1990</span> </span><span class="WHIT">                </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">nodes.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1991</span> </span><span class="WHIT">                    </span><span class="NAME">node</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">nodes.pop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1992</span> </span><span class="WHIT">                    </span><span class="NAME">node.scene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.scene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1993</span> </span><span class="WHIT">                    </span><span class="NAME">node.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1994</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node._element</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1995</span> </span><span class="WHIT">                        </span><span class="NAME">fragment.appendChild</span><span class="PUNC">(</span><span class="NAME">node._element</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1996</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node.childNodes</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1997</span> </span><span class="WHIT">                        </span><span class="NAME">push.apply</span><span class="PUNC">(</span><span class="NAME">nodes</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">node.childNodes.reverse</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1998</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1999</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2000</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2001</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">fragment.childNodes.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2002</span> 
<span class='line'>2003</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">nextSibling</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">thisNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2004</span> </span><span class="WHIT">            </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">thisNode.parentNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2005</span> </span><span class="WHIT">                </span><span class="NAME">nodes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">thisNode.parentNode.childNodes</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2006</span> </span><span class="WHIT">                </span><span class="NAME">nodes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">nodes.slice</span><span class="PUNC">(</span><span class="NAME">nodes.indexOf</span><span class="PUNC">(</span><span class="NAME">thisNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">reverse</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2007</span> </span><span class="WHIT">                </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">nodes.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2008</span> </span><span class="WHIT">                    </span><span class="NAME">node</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">nodes.pop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2009</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node._element</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2010</span> </span><span class="WHIT">                        </span><span class="NAME">nextSibling</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">node._element</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2011</span> </span><span class="WHIT">                        </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2012</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node.childNodes</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2013</span> </span><span class="WHIT">                        </span><span class="NAME">push.apply</span><span class="PUNC">(</span><span class="NAME">nodes</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">node.childNodes.slice</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">reverse</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2014</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2015</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2016</span> </span><span class="WHIT">                </span><span class="NAME">thisNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">thisNode.parentNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2017</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2018</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">nextSibling</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2019</span> </span><span class="WHIT">                </span><span class="NAME">this.scene._element.insertBefore</span><span class="PUNC">(</span><span class="NAME">fragment</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">nextSibling</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2020</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2021</span> </span><span class="WHIT">                </span><span class="NAME">this.scene._element.appendChild</span><span class="PUNC">(</span><span class="NAME">fragment</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2022</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2023</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2024</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2025</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2026</span>      * GroupにNodeを挿入する.
<span class='line'>2027</span>      * @param {enchant.Node} node 挿入するNode.
<span class='line'>2028</span>      * @param {enchant.Node} reference 挿入位置の前にあるNode.
<span class='line'>2029</span>      */</span><span class="WHIT">
<span class='line'>2030</span> </span><span class="WHIT">    </span><span class="NAME">insertBefore</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">node</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">reference</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2031</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.childNodes.indexOf</span><span class="PUNC">(</span><span class="NAME">reference</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2032</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2033</span> </span><span class="WHIT">            </span><span class="NAME">this.childNodes.splice</span><span class="PUNC">(</span><span class="NAME">i</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">node</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2034</span> </span><span class="WHIT">            </span><span class="NAME">node.parentNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2035</span> </span><span class="WHIT">            </span><span class="NAME">node.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'added'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2036</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2037</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'addedtoscene'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2038</span> </span><span class="WHIT">                </span><span class="NAME">node.scene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.scene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2039</span> </span><span class="WHIT">                </span><span class="NAME">node.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2040</span> </span><span class="WHIT">                </span><span class="NAME">node._updateCoordinate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2041</span> 
<span class='line'>2042</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">fragment</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createDocumentFragment</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2043</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">nodes</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2044</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">push</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Array.prototype.push</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2045</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node._element</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2046</span> </span><span class="WHIT">                    </span><span class="NAME">fragment.appendChild</span><span class="PUNC">(</span><span class="NAME">node._element</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2047</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node.childNodes</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2048</span> </span><span class="WHIT">                    </span><span class="NAME">nodes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">node.childNodes.slice</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">reverse</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2049</span> </span><span class="WHIT">                    </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">nodes.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2050</span> </span><span class="WHIT">                        </span><span class="NAME">node</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">nodes.pop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2051</span> </span><span class="WHIT">                        </span><span class="NAME">node.scene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.scene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2052</span> </span><span class="WHIT">                        </span><span class="NAME">node.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2053</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node._element</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2054</span> </span><span class="WHIT">                            </span><span class="NAME">fragment.appendChild</span><span class="PUNC">(</span><span class="NAME">node._element</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2055</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node.childNodes</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2056</span> </span><span class="WHIT">                            </span><span class="NAME">push.apply</span><span class="PUNC">(</span><span class="NAME">nodes</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">node.childNodes.reverse</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2057</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2058</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2059</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2060</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">fragment.childNodes.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2061</span> 
<span class='line'>2062</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">nextSibling</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">thisNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">reference</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2063</span> </span><span class="WHIT">                </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">thisNode.parentNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2064</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2065</span> </span><span class="WHIT">                        </span><span class="NAME">nodes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.childNodes.slice</span><span class="PUNC">(</span><span class="NAME">i</span><span class="PUNC">+</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">reverse</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2066</span> </span><span class="WHIT">                        </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2067</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2068</span> </span><span class="WHIT">                        </span><span class="NAME">nodes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">thisNode.parentNode.childNodes</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2069</span> </span><span class="WHIT">                        </span><span class="NAME">nodes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">nodes.slice</span><span class="PUNC">(</span><span class="NAME">nodes.indexOf</span><span class="PUNC">(</span><span class="NAME">thisNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">reverse</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2070</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2071</span> </span><span class="WHIT">                    </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">nodes.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2072</span> </span><span class="WHIT">                        </span><span class="NAME">node</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">nodes.pop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2073</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node._element</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2074</span> </span><span class="WHIT">                            </span><span class="NAME">nextSibling</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">node._element</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2075</span> </span><span class="WHIT">                            </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2076</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node.childNodes</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2077</span> </span><span class="WHIT">                            </span><span class="NAME">push.apply</span><span class="PUNC">(</span><span class="NAME">nodes</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">node.childNodes.slice</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">reverse</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2078</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2079</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2080</span> </span><span class="WHIT">                    </span><span class="NAME">thisNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">thisNode.parentNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2081</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2082</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">nextSibling</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2083</span> </span><span class="WHIT">                    </span><span class="NAME">this.scene._element.insertBefore</span><span class="PUNC">(</span><span class="NAME">fragment</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">nextSibling</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2084</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2085</span> </span><span class="WHIT">                    </span><span class="NAME">this.scene._element.appendChild</span><span class="PUNC">(</span><span class="NAME">fragment</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2086</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2087</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2088</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2089</span> </span><span class="WHIT">            </span><span class="NAME">this.addChild</span><span class="PUNC">(</span><span class="NAME">node</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2090</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2091</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2092</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2093</span>      * GroupからNodeを削除する.
<span class='line'>2094</span>      * @param {enchant.Node} node 削除するNode.
<span class='line'>2095</span>      */</span><span class="WHIT">
<span class='line'>2096</span> </span><span class="WHIT">    </span><span class="NAME">removeChild</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">node</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2097</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.childNodes.indexOf</span><span class="PUNC">(</span><span class="NAME">node</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2098</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2099</span> </span><span class="WHIT">            </span><span class="NAME">this.childNodes.splice</span><span class="PUNC">(</span><span class="NAME">i</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2100</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2101</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2102</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2103</span> </span><span class="WHIT">        </span><span class="NAME">node.parentNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2104</span> </span><span class="WHIT">        </span><span class="NAME">node.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'removed'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2105</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2106</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'removedfromscene'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2107</span> </span><span class="WHIT">            </span><span class="NAME">node.scene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2108</span> </span><span class="WHIT">            </span><span class="NAME">node.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2109</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node._element</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2110</span> </span><span class="WHIT">                </span><span class="NAME">this.scene._element.removeChild</span><span class="PUNC">(</span><span class="NAME">node._element</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2111</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node.childNodes</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2112</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">nodes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">node.childNodes.slice</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2113</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">push</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Array.prototype.push</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2114</span> </span><span class="WHIT">                </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">nodes.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2115</span> </span><span class="WHIT">                    </span><span class="NAME">node</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">nodes.pop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2116</span> </span><span class="WHIT">                    </span><span class="NAME">node.scene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2117</span> </span><span class="WHIT">                    </span><span class="NAME">node.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2118</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node._element</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2119</span> </span><span class="WHIT">                        </span><span class="NAME">this.scene._element.removeChild</span><span class="PUNC">(</span><span class="NAME">node._element</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2120</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node.childNodes</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2121</span> </span><span class="WHIT">                        </span><span class="NAME">push.apply</span><span class="PUNC">(</span><span class="NAME">nodes</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">node.childNodes</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2122</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2123</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2124</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2125</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2126</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2127</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2128</span>      * 最初の子Node.
<span class='line'>2129</span>      * @type {enchant.Node}
<span class='line'>2130</span>      */</span><span class="WHIT">
<span class='line'>2131</span> </span><span class="WHIT">    </span><span class="NAME">firstChild</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2132</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2133</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.childNodes</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2134</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2135</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2136</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2137</span>      * 最後の子Node.
<span class='line'>2138</span>      * @type {enchant.Node}
<span class='line'>2139</span>      */</span><span class="WHIT">
<span class='line'>2140</span> </span><span class="WHIT">    </span><span class="NAME">lastChild</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2141</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2142</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.childNodes</span><span class="PUNC">[</span><span class="NAME">this.childNodes.length</span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2143</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2144</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2145</span> </span><span class="WHIT">    </span><span class="NAME">_updateCoordinate</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2146</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.parentNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2147</span> </span><span class="WHIT">            </span><span class="NAME">this._offsetX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.parentNode._offsetX</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2148</span> </span><span class="WHIT">            </span><span class="NAME">this._offsetY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.parentNode._offsetY</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2149</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2150</span> </span><span class="WHIT">            </span><span class="NAME">this._offsetX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2151</span> </span><span class="WHIT">            </span><span class="NAME">this._offsetY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2152</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2153</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.childNodes.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2154</span> </span><span class="WHIT">            </span><span class="NAME">this.childNodes</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_updateCoordinate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2155</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2156</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2157</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2158</span> 
<span class='line'>2159</span> </span><span class="COMM">/**
<span class='line'>2160</span>  * @scope enchant.Scene.prototype
<span class='line'>2161</span>  */</span><span class="WHIT">
<span class='line'>2162</span> </span><span class="NAME">enchant.Scene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.Group</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2163</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2164</span>      * 表示オブジェクトツリーのルートになるクラス.
<span class='line'>2165</span>      *
<span class='line'>2166</span>      * @example
<span class='line'>2167</span>      *   var scene = new Scene();
<span class='line'>2168</span>      *   scene.addChild(player);
<span class='line'>2169</span>      *   scene.addChild(enemy);
<span class='line'>2170</span>      *   game.pushScene(scene);
<span class='line'>2171</span>      *
<span class='line'>2172</span>      * @constructs
<span class='line'>2173</span>      * @extends enchant.Group
<span class='line'>2174</span>      */</span><span class="WHIT">
<span class='line'>2175</span> </span><span class="WHIT">    </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2176</span> </span><span class="WHIT">        </span><span class="NAME">enchant.Group.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2177</span> 
<span class='line'>2178</span> </span><span class="WHIT">        </span><span class="NAME">this._element</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">'div'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2179</span> </span><span class="WHIT">        </span><span class="NAME">this._element.style.position</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'absolute'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2180</span> </span><span class="WHIT">        </span><span class="NAME">this._element.style.overflow</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'hidden'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2181</span> </span><span class="WHIT">        </span><span class="NAME">this._element.style.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">game.width</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2182</span> </span><span class="WHIT">        </span><span class="NAME">this._element.style.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">game.height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2183</span> </span><span class="WHIT">        </span><span class="NAME">this._element.style</span><span class="PUNC">[</span><span class="NAME">VENDER_PREFIX</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'TransformOrigin'</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'0 0'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2184</span> </span><span class="WHIT">        </span><span class="NAME">this._element.style</span><span class="PUNC">[</span><span class="NAME">VENDER_PREFIX</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'Transform'</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'scale('</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT">  </span><span class="NAME">game.scale</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">')'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2185</span> 
<span class='line'>2186</span> </span><span class="WHIT">        </span><span class="NAME">this.scene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2187</span> 
<span class='line'>2188</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">that</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2189</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">TOUCH_ENABLED</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2190</span> </span><span class="WHIT">            </span><span class="NAME">this._element.addEventListener</span><span class="PUNC">(</span><span class="STRN">'touchstart'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2191</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.touches</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2192</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">touches.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2193</span> </span><span class="WHIT">                    </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'touchstart'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2194</span> </span><span class="WHIT">                    </span><span class="NAME">e.identifier</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">identifier</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2195</span> </span><span class="WHIT">                    </span><span class="NAME">e._initPosition</span><span class="PUNC">(</span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2196</span> </span><span class="WHIT">                    </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2197</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2198</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2199</span> </span><span class="WHIT">            </span><span class="NAME">this._element.addEventListener</span><span class="PUNC">(</span><span class="STRN">'touchmove'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2200</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.touches</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2201</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">touches.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2202</span> </span><span class="WHIT">                    </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'touchmove'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2203</span> </span><span class="WHIT">                    </span><span class="NAME">e.identifier</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">identifier</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2204</span> </span><span class="WHIT">                    </span><span class="NAME">e._initPosition</span><span class="PUNC">(</span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2205</span> </span><span class="WHIT">                    </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2206</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2207</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2208</span> </span><span class="WHIT">            </span><span class="NAME">this._element.addEventListener</span><span class="PUNC">(</span><span class="STRN">'touchend'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2209</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.changedTouches</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2210</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">touches.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2211</span> </span><span class="WHIT">                    </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'touchend'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2212</span> </span><span class="WHIT">                    </span><span class="NAME">e.identifier</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">identifier</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2213</span> </span><span class="WHIT">                    </span><span class="NAME">e._initPosition</span><span class="PUNC">(</span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">touches</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2214</span> </span><span class="WHIT">                    </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2215</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2216</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2217</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2218</span> </span><span class="WHIT">            </span><span class="NAME">this._element.addEventListener</span><span class="PUNC">(</span><span class="STRN">'mousedown'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2219</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.pageX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2220</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.pageY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2221</span> </span><span class="WHIT">                </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'touchstart'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2222</span> </span><span class="WHIT">                </span><span class="NAME">e.identifier</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">game._mousedownID</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2223</span> </span><span class="WHIT">                </span><span class="NAME">e._initPosition</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2224</span> </span><span class="WHIT">                </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2225</span> </span><span class="WHIT">                </span><span class="NAME">that._mousedown</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2226</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2227</span> </span><span class="WHIT">            </span><span class="NAME">game._element.addEventListener</span><span class="PUNC">(</span><span class="STRN">'mousemove'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2228</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">that._mousedown</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2229</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.pageX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2230</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.pageY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2231</span> </span><span class="WHIT">                </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'touchmove'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2232</span> </span><span class="WHIT">                </span><span class="NAME">e.identifier</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">game._mousedownID</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2233</span> </span><span class="WHIT">                </span><span class="NAME">e._initPosition</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2234</span> </span><span class="WHIT">                </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2235</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2236</span> </span><span class="WHIT">            </span><span class="NAME">game._element.addEventListener</span><span class="PUNC">(</span><span class="STRN">'mouseup'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2237</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">that._mousedown</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2238</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.pageX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2239</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">e.pageY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2240</span> </span><span class="WHIT">                </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'touchend'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2241</span> </span><span class="WHIT">                </span><span class="NAME">e.identifier</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">game._mousedownID</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2242</span> </span><span class="WHIT">                </span><span class="NAME">e._initPosition</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2243</span> </span><span class="WHIT">                </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2244</span> </span><span class="WHIT">                </span><span class="NAME">that._mousedown</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2245</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2246</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2247</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2248</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2249</span>      * Sceneの背景色.
<span class='line'>2250</span>      * CSSの'color'プロパティと同様の形式で指定できる.
<span class='line'>2251</span>      * @type {String}
<span class='line'>2252</span>      */</span><span class="WHIT">
<span class='line'>2253</span> </span><span class="WHIT">    </span><span class="NAME">backgroundColor</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2254</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2255</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._backgroundColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2256</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2257</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">color</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2258</span> </span><span class="WHIT">            </span><span class="NAME">this._element.style.backgroundColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._backgroundColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">color</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2259</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2260</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2261</span> </span><span class="WHIT">    </span><span class="NAME">_updateCoordinate</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2262</span> </span><span class="WHIT">        </span><span class="NAME">this._offsetX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2263</span> </span><span class="WHIT">        </span><span class="NAME">this._offsetY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2264</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.childNodes.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2265</span> </span><span class="WHIT">            </span><span class="NAME">this.childNodes</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_updateCoordinate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2266</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2267</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2268</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2269</span> 
<span class='line'>2270</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">CANVAS_DRAWING_METHODS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT">
<span class='line'>2271</span> </span><span class="WHIT">    </span><span class="STRN">'putImageData'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'drawImage'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'drawFocusRing'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'fill'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'stroke'</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2272</span> </span><span class="WHIT">    </span><span class="STRN">'clearRect'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'fillRect'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'strokeRect'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'fillText'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'strokeText'</span><span class="WHIT">
<span class='line'>2273</span> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2274</span> 
<span class='line'>2275</span> </span><span class="COMM">/**
<span class='line'>2276</span>  * @scope enchant.Surface.prototype
<span class='line'>2277</span>  */</span><span class="WHIT">
<span class='line'>2278</span> </span><span class="NAME">enchant.Surface</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.EventTarget</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2279</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2280</span>      * canvas要素をラップしたクラス.
<span class='line'>2281</span>      *
<span class='line'>2282</span>      * SpriteやMapのimageプロパティに設定して表示させることができる.
<span class='line'>2283</span>      * Canvas APIにアクセスしたいときはcontextプロパティを用いる.
<span class='line'>2284</span>      *
<span class='line'>2285</span>      * @example
<span class='line'>2286</span>      *   // 円を表示するSpriteを作成する
<span class='line'>2287</span>      *   var ball = new Sprite(50, 50);
<span class='line'>2288</span>      *   var surface = new Surface(50, 50);
<span class='line'>2289</span>      *   surface.context.beginPath();
<span class='line'>2290</span>      *   surface.context.arc(25, 25, 25, 0, Math.PI*2, true);
<span class='line'>2291</span>      *   surface.context.fill();
<span class='line'>2292</span>      *   ball.image = surface;
<span class='line'>2293</span>      *
<span class='line'>2294</span>      * @param {Number} width Surfaceの横幅.
<span class='line'>2295</span>      * @param {Number} height Surfaceの高さ.
<span class='line'>2296</span>      * @constructs
<span class='line'>2297</span>      */</span><span class="WHIT">
<span class='line'>2298</span> </span><span class="WHIT">    </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2299</span> </span><span class="WHIT">        </span><span class="NAME">enchant.EventTarget.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2300</span> 
<span class='line'>2301</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>2302</span>          * Surfaceの横幅.
<span class='line'>2303</span>          * @type {Number}
<span class='line'>2304</span>          */</span><span class="WHIT">
<span class='line'>2305</span> </span><span class="WHIT">        </span><span class="NAME">this.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2306</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>2307</span>          * Surfaceの高さ.
<span class='line'>2308</span>          * @type {Number}
<span class='line'>2309</span>          */</span><span class="WHIT">
<span class='line'>2310</span> </span><span class="WHIT">        </span><span class="NAME">this.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2311</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>2312</span>          * Surfaceの描画コンテクスト.
<span class='line'>2313</span>          * @type {CanvasRenderingContext2D}
<span class='line'>2314</span>          */</span><span class="WHIT">
<span class='line'>2315</span> </span><span class="WHIT">        </span><span class="NAME">this.context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2316</span> 
<span class='line'>2317</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">id</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'enchant-surface'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">game._surfaceID</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2318</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">document.getCSSCanvasContext</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2319</span> </span><span class="WHIT">            </span><span class="NAME">this.context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.getCSSCanvasContext</span><span class="PUNC">(</span><span class="STRN">'2d'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">id</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2320</span> </span><span class="WHIT">            </span><span class="NAME">this._element</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.context.canvas</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2321</span> </span><span class="WHIT">            </span><span class="NAME">this._css</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'-webkit-canvas('</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">id</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">')'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2322</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.context</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2323</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">document.mozSetImageElement</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2324</span> </span><span class="WHIT">            </span><span class="NAME">this._element</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">'canvas'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2325</span> </span><span class="WHIT">            </span><span class="NAME">this._element.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2326</span> </span><span class="WHIT">            </span><span class="NAME">this._element.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2327</span> </span><span class="WHIT">            </span><span class="NAME">this._css</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'-moz-element(#'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">id</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">')'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2328</span> </span><span class="WHIT">            </span><span class="NAME">this.context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._element.getContext</span><span class="PUNC">(</span><span class="STRN">'2d'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2329</span> </span><span class="WHIT">            </span><span class="NAME">document.mozSetImageElement</span><span class="PUNC">(</span><span class="NAME">id</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._element</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>2330</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2331</span> </span><span class="WHIT">            </span><span class="NAME">this._element</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">'canvas'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2332</span> </span><span class="WHIT">            </span><span class="NAME">this._element.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2333</span> </span><span class="WHIT">            </span><span class="NAME">this._element.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2334</span> </span><span class="WHIT">            </span><span class="NAME">this._element.style.position</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'absolute'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2335</span> </span><span class="WHIT">            </span><span class="NAME">this.context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._element.getContext</span><span class="PUNC">(</span><span class="STRN">'2d'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2336</span> 
<span class='line'>2337</span> </span><span class="WHIT">            </span><span class="NAME">CANVAS_DRAWING_METHODS.forEach</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">name</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2338</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">method</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.context</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2339</span> </span><span class="WHIT">                </span><span class="NAME">this.context</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2340</span> </span><span class="WHIT">                    </span><span class="NAME">method.apply</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">arguments</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2341</span> </span><span class="WHIT">                    </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2342</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2343</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2344</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2345</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2346</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2347</span>      * Surfaceから1ピクセル取得する.
<span class='line'>2348</span>      * @param {Number} x 取得するピクセルのx座標.
<span class='line'>2349</span>      * @param {Number} y 取得するピクセルのy座標.
<span class='line'>2350</span>      * @return {Array.&lt;Number>} ピクセルの情報を[r, g, b, a]の形式で持つ配列.
<span class='line'>2351</span>      */</span><span class="WHIT">
<span class='line'>2352</span> </span><span class="WHIT">    </span><span class="NAME">getPixel</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2353</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.context.getImageData</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2354</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2355</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2356</span>      * Surfaceに1ピクセル設定する.
<span class='line'>2357</span>      * @param {Number} x 設定するピクセルのx座標.
<span class='line'>2358</span>      * @param {Number} y 設定するピクセルのy座標.
<span class='line'>2359</span>      * @param {Number} r 設定するピクセルのrの値.
<span class='line'>2360</span>      * @param {Number} g 設定するピクセルのgの値.
<span class='line'>2361</span>      * @param {Number} b 設定するピクセルのbの値.
<span class='line'>2362</span>      * @param {Number} a 設定するピクセルの透明度.
<span class='line'>2363</span>      */</span><span class="WHIT">
<span class='line'>2364</span> </span><span class="WHIT">    </span><span class="NAME">setPixel</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">g</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">a</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2365</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pixel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.context.createImageData</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2366</span> </span><span class="WHIT">        </span><span class="NAME">pixel.data</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">r</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2367</span> </span><span class="WHIT">        </span><span class="NAME">pixel.data</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">g</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2368</span> </span><span class="WHIT">        </span><span class="NAME">pixel.data</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">b</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2369</span> </span><span class="WHIT">        </span><span class="NAME">pixel.data</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">a</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2370</span> </span><span class="WHIT">        </span><span class="NAME">this.context.putImageData</span><span class="PUNC">(</span><span class="NAME">pixel</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2371</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2372</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2373</span>      * Surfaceの全ピクセルをクリアし透明度0の黒に設定する.
<span class='line'>2374</span>      */</span><span class="WHIT">
<span class='line'>2375</span> </span><span class="WHIT">    </span><span class="NAME">clear</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2376</span> </span><span class="WHIT">        </span><span class="NAME">this.context.clearRect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2377</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2378</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2379</span>      * Surfaceに対して引数で指定されたSurfaceを描画する.
<span class='line'>2380</span>      *
<span class='line'>2381</span>      * Canvas APIのdrawImageをラップしており, 描画する矩形を同様の形式で指定できる.
<span class='line'>2382</span>      *
<span class='line'>2383</span>      * @example
<span class='line'>2384</span>      *   var src = game.assets['src.gif'];
<span class='line'>2385</span>      *   var dst = new Surface(100, 100);
<span class='line'>2386</span>      *   dst.draw(src);         // ソースを(0, 0)に描画
<span class='line'>2387</span>      *   dst.draw(src, 50, 50); // ソースを(50, 50)に描画
<span class='line'>2388</span>      *   // ソースを(50, 50)に縦横30ピクセル分だけ描画
<span class='line'>2389</span>      *   dst.draw(src, 50, 50, 30, 30);
<span class='line'>2390</span>      *   // ソースの(10, 10)から縦横40ピクセルの領域を(50, 50)に縦横30ピクセルに縮小して描画
<span class='line'>2391</span>      *   dst.draw(src, 10, 10, 40, 40, 50, 50, 30, 30);
<span class='line'>2392</span>      *
<span class='line'>2393</span>      * @param {enchant.Surface} image 描画に用いるSurface.
<span class='line'>2394</span>      */</span><span class="WHIT">
<span class='line'>2395</span> </span><span class="WHIT">    </span><span class="NAME">draw</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">image</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2396</span> </span><span class="WHIT">        </span><span class="NAME">arguments</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image._element</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2397</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2398</span> </span><span class="WHIT">            </span><span class="NAME">this.context.drawImage</span><span class="PUNC">(</span><span class="NAME">image</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2399</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2400</span> </span><span class="WHIT">            </span><span class="NAME">this.context.drawImage.apply</span><span class="PUNC">(</span><span class="NAME">this.context</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">arguments</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2401</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2402</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2403</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2404</span>      * Surfaceを複製する.
<span class='line'>2405</span>      * @return {enchant.Surface} 複製されたSurface.
<span class='line'>2406</span>      */</span><span class="WHIT">
<span class='line'>2407</span> </span><span class="WHIT">    </span><span class="NAME">clone</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2408</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">clone</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Surface</span><span class="PUNC">(</span><span class="NAME">this.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2409</span> </span><span class="WHIT">        </span><span class="NAME">clone.draw</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2410</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">clone</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2411</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2412</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2413</span> 
<span class='line'>2414</span> </span><span class="COMM">/**
<span class='line'>2415</span>  * 画像ファイルを読み込んでSurfaceオブジェクトを作成する.
<span class='line'>2416</span>  *
<span class='line'>2417</span>  * このメソッドによって作成されたSurfaceはimg要素のラップしておりcontextプロパティに
<span class='line'>2418</span>  * アクセスしたりdraw, clear, getPixel, setPixelメソッドなどの呼び出しでCanvas API
<span class='line'>2419</span>  * を使った画像操作を行うことはできない. ただしdrawメソッドの引数とすることはでき,
<span class='line'>2420</span>  * ほかのSurfaceに描画した上で画像操作を行うことはできる(クロスドメインでロードした
<span class='line'>2421</span>  * 場合はピクセルを取得するなど画像操作の一部が制限される).
<span class='line'>2422</span>  *
<span class='line'>2423</span>  * @param {String} src ロードする画像ファイルのパス.
<span class='line'>2424</span>  * @static
<span class='line'>2425</span>  */</span><span class="WHIT">
<span class='line'>2426</span> </span><span class="NAME">enchant.Surface.load</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">src</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2427</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">image</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Image</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2428</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">surface</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Object.create</span><span class="PUNC">(</span><span class="NAME">Surface.prototype</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2429</span> </span><span class="WHIT">        </span><span class="NAME">context</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">value</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2430</span> </span><span class="WHIT">        </span><span class="NAME">_css</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">value</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="STRN">'url('</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">src</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">')'</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2431</span> </span><span class="WHIT">        </span><span class="NAME">_element</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">value</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">image</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2432</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2433</span> </span><span class="WHIT">    </span><span class="NAME">enchant.EventTarget.call</span><span class="PUNC">(</span><span class="NAME">surface</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2434</span> </span><span class="WHIT">    </span><span class="NAME">image.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">src</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2435</span> </span><span class="WHIT">    </span><span class="NAME">image.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2436</span> </span><span class="WHIT">        </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Error</span><span class="PUNC">(</span><span class="STRN">'Cannot load an asset: '</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">image.src</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2437</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2438</span> </span><span class="WHIT">    </span><span class="NAME">image.onload</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2439</span> </span><span class="WHIT">        </span><span class="NAME">surface.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2440</span> </span><span class="WHIT">        </span><span class="NAME">surface.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2441</span> </span><span class="WHIT">        </span><span class="NAME">surface.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'load'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2442</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2443</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">surface</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2444</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2445</span> 
<span class='line'>2446</span> </span><span class="COMM">/**
<span class='line'>2447</span>  * @scope enchant.Sound.prototype
<span class='line'>2448</span>  */</span><span class="WHIT">
<span class='line'>2449</span> </span><span class="NAME">enchant.Sound</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.EventTarget</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2450</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2451</span>      * audio要素をラップしたクラス.
<span class='line'>2452</span>      *
<span class='line'>2453</span>      * MP3ファイルの再生はSafari, Chrome, Firefox, Opera, IEが対応
<span class='line'>2454</span>      * (Firefox, OperaではFlashを経由して再生). WAVEファイルの再生は
<span class='line'>2455</span>      * Safari, Chrome, Firefox, Operaが対応している. ブラウザが音声ファイル
<span class='line'>2456</span>      * のコーデックに対応していない場合は再生されない.
<span class='line'>2457</span>      *
<span class='line'>2458</span>      * コンストラクタではなくenchant.Sound.loadを通じてインスタンスを作成する.
<span class='line'>2459</span>      *
<span class='line'>2460</span>      * @constructs
<span class='line'>2461</span>      */</span><span class="WHIT">
<span class='line'>2462</span> </span><span class="WHIT">    </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2463</span> </span><span class="WHIT">        </span><span class="NAME">enchant.EventTarget.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2464</span> </span><span class="WHIT">        </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Error</span><span class="PUNC">(</span><span class="STRN">"Illegal Constructor"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2465</span> 
<span class='line'>2466</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>2467</span>          * Soundの再生時間 (秒).
<span class='line'>2468</span>          * @type {Number}
<span class='line'>2469</span>          */</span><span class="WHIT">
<span class='line'>2470</span> </span><span class="WHIT">        </span><span class="NAME">this.duration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2471</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2472</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2473</span>      * 再生を開始する.
<span class='line'>2474</span>      */</span><span class="WHIT">
<span class='line'>2475</span> </span><span class="WHIT">    </span><span class="NAME">play</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2476</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._element</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">this._element.play</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2477</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2478</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2479</span>      * 再生を中断する.
<span class='line'>2480</span>      */</span><span class="WHIT">
<span class='line'>2481</span> </span><span class="WHIT">    </span><span class="NAME">pause</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2482</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._element</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">this._element.pause</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2483</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2484</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2485</span>      * 再生を停止する.
<span class='line'>2486</span>      */</span><span class="WHIT">
<span class='line'>2487</span> </span><span class="WHIT">    </span><span class="NAME">stop</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2488</span> </span><span class="WHIT">        </span><span class="NAME">this.pause</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2489</span> </span><span class="WHIT">        </span><span class="NAME">this.currentTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2490</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2491</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2492</span>      * 現在の再生位置 (秒).
<span class='line'>2493</span>      * @type {Number}
<span class='line'>2494</span>      */</span><span class="WHIT">
<span class='line'>2495</span> </span><span class="WHIT">    </span><span class="NAME">currentTime</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2496</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2497</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._element</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">this._element.currentTime</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2498</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2499</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">time</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2500</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._element</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">this._element.currentTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">time</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2501</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2502</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2503</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>2504</span>      * ボリューム. 0 (無音) ～ 1 (フルボリューム).
<span class='line'>2505</span>      * @type {Number}
<span class='line'>2506</span>      */</span><span class="WHIT">
<span class='line'>2507</span> </span><span class="WHIT">    </span><span class="NAME">volume</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2508</span> </span><span class="WHIT">        </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2509</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._element</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">this._element.volume</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2510</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2511</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">volume</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2512</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._element</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">this._element.volume</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">volume</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2513</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2514</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2515</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2516</span> 
<span class='line'>2517</span> </span><span class="COMM">/**
<span class='line'>2518</span>  * 音声ファイルを読み込んでSurfaceオブジェクトを作成する.
<span class='line'>2519</span>  *
<span class='line'>2520</span>  * @param {String} src ロードする音声ファイルのパス.
<span class='line'>2521</span>  * @param {String} [type] 音声ファイルのMIME Type.
<span class='line'>2522</span>  * @static
<span class='line'>2523</span>  */</span><span class="WHIT">
<span class='line'>2524</span> </span><span class="NAME">enchant.Sound.load</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">type</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2525</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">type</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2526</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ext</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">src.match</span><span class="PUNC">(</span><span class="REGX">/\.\w+$/</span><span class="PUNC">)</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2527</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ext</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2528</span> </span><span class="WHIT">            </span><span class="NAME">type</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'audio/'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">ext.slice</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">toLowerCase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2529</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2530</span> </span><span class="WHIT">            </span><span class="NAME">type</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">''</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2531</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2532</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2533</span> 
<span class='line'>2534</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sound</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Object.create</span><span class="PUNC">(</span><span class="NAME">enchant.Sound.prototype</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2535</span> </span><span class="WHIT">    </span><span class="NAME">enchant.EventTarget.call</span><span class="PUNC">(</span><span class="NAME">sound</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2536</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">audio</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Audio</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2537</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">audio.canPlayType</span><span class="PUNC">(</span><span class="NAME">type</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2538</span> </span><span class="WHIT">        </span><span class="NAME">audio.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">src</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2539</span> </span><span class="WHIT">        </span><span class="NAME">audio.autoplay</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2540</span> </span><span class="WHIT">        </span><span class="NAME">audio.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2541</span> </span><span class="WHIT">            </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Error</span><span class="PUNC">(</span><span class="STRN">'Cannot load an asset: '</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">audio.src</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2542</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2543</span> </span><span class="WHIT">        </span><span class="NAME">audio.addEventListener</span><span class="PUNC">(</span><span class="STRN">'canplaythrough'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2544</span> </span><span class="WHIT">            </span><span class="NAME">sound.duration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">audio.duration</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2545</span> </span><span class="WHIT">            </span><span class="NAME">sound.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'load'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2546</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2547</span> </span><span class="WHIT">        </span><span class="NAME">sound._element</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">audio</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2548</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">type.match</span><span class="PUNC">(</span><span class="REGX">/^audio\/(mpeg|mp3)/</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2549</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">embed</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">'embed'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2550</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">id</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'enchant-audio'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">game._soundID</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2551</span> </span><span class="WHIT">        </span><span class="NAME">embed.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">embed.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2552</span> </span><span class="WHIT">        </span><span class="NAME">embed.name</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">id</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2553</span> </span><span class="WHIT">        </span><span class="NAME">embed.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="STRN">'sound.swf?id='</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">id</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'&src='</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">src</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">join</span><span class="PUNC">(</span><span class="STRN">''</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2554</span> </span><span class="WHIT">        </span><span class="NAME">embed.allowscriptaccess</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'always'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2555</span> </span><span class="WHIT">        </span><span class="NAME">embed.style.position</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'absolute'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2556</span> </span><span class="WHIT">        </span><span class="NAME">embed.style.left</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'-1px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2557</span> </span><span class="WHIT">        </span><span class="NAME">sound.onload</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2558</span> </span><span class="WHIT">            </span><span class="NAME">Object.defineProperties</span><span class="PUNC">(</span><span class="NAME">embed</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2559</span> </span><span class="WHIT">                </span><span class="NAME">currentTime</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2560</span> </span><span class="WHIT">                    </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">embed.getCurrentTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2561</span> </span><span class="WHIT">                    </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">time</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">embed.setCurrentTime</span><span class="PUNC">(</span><span class="NAME">time</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2562</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2563</span> </span><span class="WHIT">                </span><span class="NAME">volume</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2564</span> </span><span class="WHIT">                    </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">embed.getVolume</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>2565</span> </span><span class="WHIT">                    </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">volume</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">embed.setVolume</span><span class="PUNC">(</span><span class="NAME">volume</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2566</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2567</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2568</span> </span><span class="WHIT">            </span><span class="NAME">sound._element</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">embed</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2569</span> </span><span class="WHIT">            </span><span class="NAME">sound.duration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">embed.getDuration</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2570</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2571</span> </span><span class="WHIT">        </span><span class="NAME">sound.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2572</span> </span><span class="WHIT">            </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Error</span><span class="PUNC">(</span><span class="STRN">'Cannot load an asset: '</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">src</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2573</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2574</span> </span><span class="WHIT">        </span><span class="NAME">game._element.appendChild</span><span class="PUNC">(</span><span class="NAME">embed</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2575</span> </span><span class="WHIT">        </span><span class="NAME">enchant.Sound</span><span class="PUNC">[</span><span class="NAME">id</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sound</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2576</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2577</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">sound</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2578</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2579</span> 
<span class='line'>2580</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2581</span> </span></pre></body></html>